Deck & Commander Strategies

Farideh, Devil's Chosen
Leverages dice rolling mechanics to generate advantage and assemble infinite combos involving infinite mana and untaps, aiming to win through lucky high rolls and reanimation effects.

Xenagos, God of Revels
Aggressive Gruul strategy that plays large creatures with haste and uses Xenagos' ability to double their power and toughness, pushing fast combat damage to eliminate opponents.

Azami, Lady of Scrolls
Mono-blue wizard tribal deck focusing on drawing cards through wizard synergies and incremental advantage, aiming for control and value generation rather than a defined combo finish.

Kelsien, the Plague
Voltron style, equipping Kelsien with powerful equipment like Vorpal Sword to quickly build a lethal threat, while using deathtouch and ping effects to control and chip away at opponents.
Gameplay Insights
- 1
Farideh's player prioritized assembling infinite mana and untap combos to maximize dice roll attempts, though this strategy was vulnerable to targeted removal and disruption.
- 2
Xenagos' aggressive approach forced opponents into reactive plays, leveraging haste and power doubling to maintain constant pressure.
- 3
Azami's deck demonstrated steady card advantage through wizard synergies, using bounce effects and untapping wizards to draw multiple cards per turn.
- 4
Kelsien's use of Vorpal Sword and ping damage created a potent Voltron threat that opponents had to answer quickly or face steady life loss.
- 5
Key removal spells like Pongify and Mystic Reflection were used strategically to neutralize high-value threats, particularly those that could threaten combo wins or large swings in board state.
- 6
Interaction over creatures and spells was high, with players responding to threats on opponents' turns, showing the importance of timing and resource management in multiplayer EDH.
Notable Cards
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Vorpal Sword
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Mystic Reflection
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Pongify
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Arcane Investigator
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Myriad Landscape
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Battle Mammoth
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Dramatic Reversal
Gameplay Summary
The game began with the players establishing their mana bases and early board presence, with Farideh's player focusing on rolling dice mechanics to achieve game-winning combos involving infinite mana and untaps.
Xenagos pushed aggressive Gruul strategies by casting big creatures with haste and enhancing their power to apply early pressure.
Azami's mono-blue wizard tribal deck slowly developed, drawing cards and setting up for potential combo or control plays, despite lacking a clear win condition early on.
Kelsien, the Plague aimed to build a threatening Voltron strategy with equipment like Vorpal Sword, using ping effects and combat damage to chip away at opponents. Key turning points involved Kelsien's player using Ponder and Vorpal Sword to quickly grow threats, while Farideh's player sought to assemble infinite combos with dice rolls but faced disruption and removal.
Azami's wizard tribal provided steady card draw and utility, occasionally bouncing or copying creatures to maintain tempo.
Xenagos maintained board pressure by doubling creature power and forcing opponents into defensive positions.
The game featured tactical removal such as Pongify and Mystic Reflection, which shifted board states and disrupted threats, particularly targeting Farideh's dice-rolling engine and Kelsien's monkeys.
The gameplay revolved around interaction between aggressive combat, combo assembly, and controlling key creatures to stay ahead in tempo and board presence.






















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