MAMTG cEDH S3 E21 | MTG #cEDH Gameplay | Tymna/Kraum v Armix/Kraum v Malcolm/Vialsmasher v Kinnan thumbnail Blurred backdrop thumbnail
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MAMTG cEDH S3 E21 | MTG #cEDH Gameplay | Tymna/Kraum v Armix/Kraum v Malcolm/Vialsmasher v Kinnan

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kraum, Ludevic's Opus Tymna the Weaver

    Tymna the Weaver & Kraum, Ludevic's Opus

    A midrange Ad Nauseam deck focused on grinding value through card draw and life payment with Tymna, while using Kraum to provide additional card advantage. The deck aims to set up protected combo wins primarily through Ad Nauseam, leveraging tutors and disruption to protect its combo lines.

  • Armix, Filigree Thrasher Kraum, Ludevic's Opus

    Armix, Filigree Thrasher & Kraum, Ludevic's Opus

    A midrange Ad Nauseam deck that uses Armix's board control capabilities to maintain dominance over creatures while setting up Ad Nauseam combos for finishing the game. It balances control elements with combo pieces to outvalue opponents.

  • Malcolm, Keen-Eyed Navigator Vial Smasher the Fierce

    Malcolm, Keen-Eyed Navigator & Vial Smasher the Fierce

    An aggressive Ad Nauseam deck that combines Malcolm's pirate synergy with Vial Smasher's damage output. The deck leverages combo pieces like Clint Horn Buccaneer and uses storm-like strategies to win through direct damage and fast combo execution.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    A combo deck focused on ramping into infinite mana using Kinnan's abilities, then drawing through the deck to find and execute precise win conditions. It emphasizes mana acceleration and combo assembly over disruption or control.

Gameplay Insights

  • 1

    Using Enlightened Tutor to fetch Jeweled Lotus early accelerated combo assembly by providing fast mana.

  • 2

    Players exploited Tymna's ability to draw cards by paying life to dig deeper and maintain hand advantage, despite the risk of life loss.

  • 3

    The combination of Ristic Study and Heirloom generated multiple card draws and treasure tokens, which were critical to ramping into lethal combos.

  • 4

    Force of Will and Flusterstorm were used effectively to protect combo lines by countering key disruption spells or combo pieces.

  • 5

    Armix's ability to control the board pressured opponents' creatures, buying time to establish Ad Nauseam combos.

  • 6

    Players carefully divided combat damage among opponents to manage threats and prevent any single player from gaining too much advantage.

  • 7

    The interplay of storm count spells and treasure token generation created complex stack interactions that tested timing and sequencing skills.

Notable Cards

  • Jeweled Lotus

    Jeweled Lotus

  • Mox Diamond

    Mox Diamond

  • Imperial Seal

    Imperial Seal

  • Force of Will

    Force of Will

  • Flusterstorm

    Flusterstorm

Gameplay Summary

The game began with all four players carefully developing their boards and mana bases, setting up their respective strategies centered around ad nauseam or combo wins.

Early plays included ramp spells, tutors, and key artifact mana accelerants like Jeweled Lotus and Mox Diamond.

The game quickly escalated as players cast spells to draw cards and generate treasure tokens, attempting to build advantage while managing threats from opponents.

Tymna/Kraum and Armix/Kraum decks focused on mid-range value and control elements combined with Ad Nauseam to set up lethal combos.

Malcolm/Vial Smasher utilized aggressive ad nauseam lines with pirate synergies, while Kinnan aimed to ramp into infinite mana combos to draw out entire decks and find win conditions.

As the game progressed, players executed key combos and interactions, including multiple instances of Ristic Study and Heirloom triggers generating significant card draw and treasure tokens, which were pivotal to ramping up to their finishing lines.

Tymna’s ability to draw cards by paying life was exploited to dig deeper into the deck.

Armix’s board control elements kept pressure on opponents’ creatures, while Malcolm’s pirates and Vial Smasher contributed additional storm damage and combo synergy.

The critical turning points involved spells like Enlightened Tutor fetching Jeweled Lotus, and timely disruption spells such as Force of Will and Flusterstorm preventing opponents from resolving their combos.

The game was marked by tense combat phases and resource management, with players swinging for damage while preparing their game-ending sequences.

Ultimately, the game revolved around assembling infinite mana and drawing combos, with players leveraging their commanders’ unique abilities to generate storm counts and lethal damage outputs.

The variety of win conditions and interaction spells kept the board dynamic and unpredictable, with players responding to threats and sequencing plays carefully to avoid losing tempo.

The match showcased high-level competitive play with multiple overlapping combo strategies vying for control and victory.

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