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Maximus, Lucy, Joshua Graham, Ghoul | Fallout SLD Commander Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Maximus, Knight Apparent

    Maximus, Knight Apparent

    Maximus aims to equip power armor and other equipment to become a large, trample threat that can generate energy counters to maintain and enhance his board presence. He balances aggressive combat with resource generation through artifact synergies.

  • Lucy MacLean, Positively Armed

    Lucy MacLean, Positively Armed

    Lucy leverages token creation and token copying to generate value and card draw. Her deck focuses on board presence with tokens and incremental advantage through repeated token interactions.

  • Joshua Graham, Burned Man

    Joshua Graham's deck utilizes sacrifice and creature tutoring to continuously upgrade its board state. His ability to double triggered abilities on attacking creatures increases the value of combat actions, focusing on synergy with vampires, wizards, and zombies.

  • The Ghoul, Gunslinger

    The Ghoul, Gunslinger

    The Ghoul focuses on creating and sacrificing zombie and mutant creatures to generate treasures and red counters. The deck gains incremental value from creature deaths and uses first strike creatures to control the combat phase.

Gameplay Insights

  • 1

    Maximus effectively used T-45 Power Armor to become a large trampling threat that could maintain combat effectiveness through energy counters, allowing him to untap and add menace, trample, or lifelink counters.

  • 2

    Lucy MacLean's token duplication ability triggered once per turn to generate card advantage while also distributing gold tokens to other players to maintain political balance.

  • 3

    Joshua Graham doubled triggered abilities when creatures attacked, enabling powerful value chains from sacrifice and creature type synergies, especially with zombies and wizards.

  • 4

    The Ghoul's interaction with non-token zombies and mutants dying to generate treasures provided steady mana acceleration and economic advantage.

  • 5

    Recruiter of the Guard's ability to fetch low toughness creatures synergized well with sacrifice and token strategies in the multiplayer setting.

  • 6

    Aurelia, the Lawbringer's ability to deal damage and draw cards based on attacking creatures introduced a threat that pressured opponents to consider blocking or face damage and card draw.

  • 7

    Players demonstrated careful mana management and sequencing, including cracking treasure tokens and using ramp artifacts like Everflowing Chalice and Soul Ring to accelerate their game plans.

Notable Cards

  • Maximus, Knight Apparent

    Maximus, Knight Apparent

  • Lucy MacLean, Positively Armed

    Lucy MacLean, Positively Armed

  • The Ghoul, Gunslinger

    The Ghoul, Gunslinger

  • Esper Sentinel

    Esper Sentinel

  • Recruiter of the Guard

    Recruiter of the Guard

  • Undead Augur

    Undead Augur

  • T-45 Power Armor

    T-45 Power Armor

  • Everflowing Chalice

    Everflowing Chalice

Gameplay Summary

The game featured four commanders from the Fallout Secret Lair drop: Maximus, Knight Apparent; Lucy MacLean, Positively Armed; Joshua Graham, Burned Man; and The Ghoul, Gunslinger.

Early game development saw players establishing board presence and ramping mana.

Maximus focused on equipping power armor to become a formidable threat with trample and recurring energy counters, leveraging equipment synergy to boost his combat capabilities.

Lucy MacLean utilized token generation paired with copying tokens to draw cards and generate incremental advantage.

Joshua Graham built a value engine around sacrificing creatures to tutor for specific creature types and doubling triggered abilities, aiming to overwhelm opponents with incremental value and combat pressure.

The Ghoul capitalized on zombie and mutant synergies, creating treasure tokens from creature deaths and maintaining a steady flow of resources through sacrifice and token generation.

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