Magic: the Gathering Commander Gameplay | The Spike Feeders S2E2 $75 BUDGET cEDH thumbnail Blurred backdrop thumbnail
The Spike Feeders profile icon

Magic: the Gathering Commander Gameplay | The Spike Feeders S2E2 $75 BUDGET cEDH

The Spike Feeders


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Thrasios, Triton Hero Tymna the Weaver

    Thrasios, Triton Hero and Tymna the Weaver

    A Xerox shuffle Hulk combo deck that uses card draw and manipulation to assemble a combo involving Hulk to win the game quickly.

  • Jhoira, Weatherlight Captain

    Jhoira, Weatherlight Captain

    An artifact combo deck that draws and plays multiple artifacts to generate card advantage and combo off for a game-winning sequence.

  • Nath of the Gilt-Leaf

    Nath of the Gilt-Leaf

    A stax deck focusing on discard and disruption to lock opponents out and beat down with creatures, aiming to control the game through resource denial.

  • Tasigur, the Golden Fang

    Tasigur, the Golden Fang

    A control and recursion deck that uses graveyard interactions and value engines to control the board and grind out wins over time.

Gameplay Insights

  • 1

    Casting Ill-Gotten Gains drastically altered hand sizes and graveyard states, enabling graveyard-centric decks to gain significant advantage.

  • 2

    Jhoira’s artifact draw and play loop generated continuous card advantage, allowing for explosive turns despite the budget constraints.

  • 3

    Nath’s discard and stax pieces pressured opponents’ hands and resources, forcing them to adapt their plays conservatively.

  • 4

    The players’ careful management of mana and sequencing of value creatures like Artificer’s Assistant helped maintain tempo and card flow.

  • 5

    Use of ramp spells and lands with extra value triggers (like Wild Growth on Opulent Palace) helped players accelerate into their key turns.

  • 6

    Combat was approached cautiously to avoid enabling combos or stax lock pieces, showing the high-stakes tension typical in cEDH games.

Notable Cards

  • Ill-Gotten Gains

    Ill-Gotten Gains

  • Artificer's Assistant

    Artificer's Assistant

  • Waste Not

    Waste Not

  • Astral Cornucopia

    Astral Cornucopia

  • Deathrite Shaman

    Deathrite Shaman

  • Wayfarer's Bauble

    Wayfarer's Bauble

  • Opulent Palace

    Opulent Palace

  • Choked Estuary

    Choked Estuary

Gameplay Summary

The game featured four budget cEDH decks competing with distinct strategies.

Early turns saw players ramping and setting up their board states with mana fixing and card draw.

Jhoira, Weatherlight Captain focused on an artifact-centric combo, drawing and playing artifacts to generate value.

Thrasios and Tymna employed a Xerox shuffle Hulk strategy, aiming to assemble combo pieces through card draw and manipulation.

Nath of the Gilt-Leaf played a stax variant designed to disrupt opponents' hands and board while applying pressure with creatures and discard effects.

Tasigur, the Golden Fang deck utilized control and recursion to maintain board presence and grind value. A pivotal moment occurred when a player cast Ill-Gotten Gains, forcing all players to discard their hands and then recover cards from their graveyards, heavily impacting the game state and enabling graveyard interactions.

This play significantly slowed the game and shifted advantage toward decks prepared for graveyard recursion.

Throughout the match, players leveraged value engines like Artificer's Assistant and Eye of Ramos Wellspring to maintain card advantage.

Combat interactions were cautious, with players wary of opening themselves to combos or stax pieces.

The game was marked by tight resource management, strategic discard, and artifact synergies, culminating in a tense battle for control and combo execution.

Watch on YouTube