Wheeler Plays His New Commander Deck With us w/ @LRRMTG | Ep 201 | MTG Commander Gameplay thumbnail Blurred backdrop thumbnail

Wheeler Plays His New Commander Deck With us w/ @LRRMTG | Ep 201 | MTG Commander Gameplay

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Elder Dragon Hijinks 212 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Velomachus Lorehold

    Velomachus Lorehold

    Utilizes dragons and spells that grant extra combat steps to create multiple attack phases, aiming to overwhelm opponents with repeated combat damage.

  • Temmet, Naktamun's Will

    Temmet, Naktamun's Will

    Focuses on zombie tribal synergy and card draw to flood the board with zombies and large creatures, using Temmet's ability to reuse spells and generate value.

  • Kilo, Apogee Mind

    Kilo, Apogee Mind

    Builds around energy counters and proliferate to control the board and ramp into bigger threats, leveraging artifacts to gain and spend energy efficiently.

  • Ardyn, the Usurper

    Ardyn, the Usurper

    Assembles a cult of Shadowborn Apostles to create demon tokens with menace, lifelink, and haste, using graveyard exile and token generation to dominate combat.

Gameplay Insights

  • 1

    Ardyn's strategy of converting numerous Shadowborn Apostles into demon tokens quickly escalated board presence and pressure.

  • 2

    Kilo's use of artifacts like Decoction Module facilitated energy generation and manipulation, critical for enabling proliferate synergies.

  • 3

    Velomachus Lorehold capitalized on spells that grant extra combat steps to maximize the impact of his dragons and combat-focused creatures.

  • 4

    Temmet's deck effectively used Lord of the Accursed to buff zombies and apply incremental damage, complementing the deck's swarm theme.

  • 5

    Early ramp plays such as Soul Ring and Ruby Medallion accelerated mana development, allowing for faster deployment of threats and synergies.

Notable Cards

  • Shadowborn Apostle

    Shadowborn Apostle

  • Lord of the Accursed

    Lord of the Accursed

  • Ruby Medallion

    Ruby Medallion

  • Decoction Module

    Decoction Module

  • Ardyn, the Usurper

    Ardyn, the Usurper

Gameplay Summary

The game started with each player deploying their unique strategies based on their commanders.

Velomachus Lorehold focused on leveraging powerful dragons and spells that grant additional combat steps to trigger multiple attacks, aiming for explosive combat phases.

Kilo, Apogee Mind concentrated on generating and proliferating energy counters, using artifacts like Decoction Module and synergy cards to fuel a slow but steady ramp and control strategy.

Temmet, Naktamun's Will played a zombie tribal deck with a heavy draw mechanic to flood the board with zombies and large creatures, aiming to overwhelm opponents with sheer numbers and damage.

Ardyn, the Usurper built a Shadowborn Apostle cult, transforming apostles into demons with menace, lifelink, and haste to create a swarm of threatening creatures and control the board through graveyard interaction and token generation. Early turns saw players establishing their mana bases and board presence, with notable plays including Soul Ring accelerations and Ruby Medallion reducing spell costs.

Ardyn's deck quickly began assembling cult followers, while Kilo's energy counters started to accumulate.

Temmet enhanced his zombies with Lord of the Accursed and began pressuring opponents with incremental damage.

The game featured interactions centered around energy management, token generation, and combat step exploitation, with Ardyn's demon tokens posing a significant threat.

The gameplay highlighted the importance of board development, resource management, and timing key spells to capitalize on synergy.

The win condition leaned towards overwhelming opponents either through massive combat phases or by generating an unstoppable horde of creatures backed by efficient card draw and graveyard recursion.

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