Deck Strategies
Rafiq of the Many
A Voltron combat deck focusing on equipping Rafiq and other creatures with double strike and multiple combat phases to deal lethal damage quickly, enhanced by enchantress effects for card draw and life gain.
Vorinclex, Monstrous Raider
A planeswalker-centric deck that uses proliferate and counter doubling to accelerate planeswalkers' ultimates and gain overwhelming board control, aiming to win via powerful planeswalker ultimates.
Rivaz of the Claw
A graveyard recursion deck that plays Dragons from the graveyard each turn, building a formidable board presence and aiming to cast Rise of the Dark Realms to cheat multiple Dragons onto the battlefield at once.
Golos, Tireless Pilgrim
A ramp and control deck focused on assembling Maze's End by playing gate lands and using amulet effects to untap lands, aiming for a peaceful victory via Maze's End win condition.
Gameplay Insights
- 1
Rafiq’s use of Finest Hour to create multiple combat phases allowed for potential multi-target damage, enabling the player to threaten two opponents in one turn.
- 2
Vorinclex’s doubling of counters significantly accelerated planeswalker ultimates, making them more impactful and forcing opponents to respond quickly.
- 3
Rivaz's recursion of Dragons from the graveyard provided steady board development, with the potential to cheat them all in via Rise of the Dark Realms creating a major swing in board state.
- 4
Golos’s deck used Amulet of Vigor in combination with untapped gates to ramp faster and progress toward Maze's End, demonstrating a unique combo-oriented control strategy.
- 5
The interplay of enchantress triggers for card draw and life gain helped maintain resource advantage and stabilize the board early in the game.
Notable Cards
Finest Hour
Doubling Season
Opposition Agent
Rise of the Dark Realms
Maze's End
Amulet of Vigor
Lightning Greaves
Arcane Signet
Summary
The game began with players establishing their mana bases and early board presence. Rafiq of the Many focused on building a classic combat-centric Voltron strategy enhanced by enchantresses and cards like Finest Hour to enable multiple combat phases and double strike, aiming to win through combat damage. Vorinclex, Monstrous Raider centered on proliferating counters and leveraging Planeswalkers to gain incremental advantages and powerful ultimates, presenting a slow but inevitable win condition through overwhelming board control. Rivaz of the Claw operated a graveyard recursion strategy, casting Dragons from the graveyard to apply pressure and eventually aiming to cast Rise of the Dark Realms to bring all Dragons into play at once for a massive swing. Golos, Tireless Pilgrim played a unique control/gate-combo deck, aiming to assemble Maze's End for a peaceful but unstoppable victory while using ramp and utility artifacts to stabilize and defend the board. Early turns saw players deploying key ramp and utility cards, with strategic plays like opposition agents and enchantress triggers shaping card draw and resource advantage. The game’s pivotal moments included attempts at multiple combat phases by Rafiq for lethal strikes, Vorinclex’s impact on counter doubling creating significant board swings, and Rivaz setting up graveyard recursion for a potential Rise of the Dark Realms finish. Meanwhile, Golos’s player worked on assembling gates and amulet interactions to accelerate the Maze's End win condition. The game highlighted interactions between counter mechanics, combat tricks, and graveyard recursion, culminating in a dynamic multiplayer battle of attrition and combo execution.