Deck & Commander Strategies
Sisay, Weatherlight Captain
Sisay focuses on assembling a toolbox of legendary creatures, using ramp and equipment to quickly deploy and protect key threats, aiming to control the game through value and synergy.
Ob Nixilis, Captive Kingpin
Ob Nixilis leverages incremental life loss and token generation to pressure opponents while generating card advantage through sacrificing creatures and controlling the board with removal spells.
Kraum, Ludevic's Opus & Tymna the Weaver
This partner command duo relies on drawing cards through combat damage and casting spells, enabling a control-combo style deck that filters resources while applying pressure with evasive creatures.
Yoshimaru, Ever Faithful & Thrasios, Triton Hero
A ramp-heavy, value-oriented deck that uses infinite mana combos and repeated triggers on enter-the-battlefield effects to generate overwhelming card advantage and board presence, eventually winning through combo or combat.
Gameplay Insights
- 1
The use of Orcish Bowmasters early to generate multiple card draws and incrementally damage multiple opponents was pivotal in establishing a strong early game advantage.
- 2
Efficient mana ramp and repeated activation of Thrasios with Yavimaya Cradle and bounce effects created a powerful engine for continuous card draw and board development.
- 3
Strategic use of bounce spells like Arbor Elf and Cloud of Faeries to untap key lands enabled explosive mana turns, crucial for casting multiple spells and maintaining tempo.
- 4
Counterspells and instant-speed interaction, such as Swansong and Dismember, were employed effectively to protect key creatures and disrupt opponents' plans.
- 5
Grinding Station was targeted for removal early to prevent combo potential, showing awareness of critical threat pieces in the meta.
- 6
The synergy between value creatures, mana ramp, and card draw spells exemplified high-level deck construction and in-game decision making typical of cEDH play.
Notable Cards
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Orcish Bowmasters
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Ragavan, Nimble Pilferer
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Yawgmoth's Will
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Cloud of Faeries
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Nature's Rhythm
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Sensei's Divining Top
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Mystic Remora
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Grinding Station
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Deflecting Swat
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Demonic Consultation
Gameplay Summary
The game begins with a typical cEDH mana ramp and setup, with players establishing their early board presence through mana dorks and efficient one-drop creatures.
Early aggression and card advantage are generated primarily through Orcish Bowmasters and Ragavan, which enable rapid card draw and incremental damage.
A key early interaction revolves around the Orcish Bowmasters' triggers, drawing multiple cards while applying pressure to opponents.
Despite losing the Bowmasters, the player who cast it leveraged the card advantage gained to stabilize and continue advancing their board state. Midgame sees a significant ramp and value turn from the player piloting Thrasios and Yoshimaru, utilizing Yawgmoth's Will-style recursion effects with cards like Yavimaya Cradle and Nature's Rhythm to generate large amounts of mana and card advantage.
This allowed casting of multiple value creatures such as Cloud of Faeries and activating Thrasios repeatedly, digging deeper into the deck.
The use of bounce effects like Arbor Elf and activation of Cradle to untap lands facilitates a strong mana engine.
The game features strategic plays around protecting key creatures with cards like Invasion of Icoria and tactical responses including counterspells and bounce, indicating a high-level interaction and resource management typical of competitive EDH.
Unfortunately, the audio cuts out during a critical sequence of plays involving powerful spells, but it is clear the ramp and value engine had set the stage for a strong late-game presence.