Commander Game Play Ep.32 Kynaios and Tiro v Glarb, Calamity's Augur v Skeleton ship -1/-1's MTG EDH thumbnail Blurred backdrop thumbnail
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Commander Game Play Ep.32 Kynaios and Tiro v Glarb, Calamity's Augur v Skeleton ship -1/-1's MTG EDH

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Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • Skeleton Ship

    Skeleton Ship

    Leverages minus one minus one counters and proliferate effects to generate insect tokens via Nest of Scarabs, building a board presence that scales with counter synergies.

  • Glarb, Calamity's Augur

    Glarb, Calamity's Augur

    Utilizes surveil and graveyard manipulation to control the top of the library and maintain card advantage, while deploying creatures and spells that synergize with these effects.

  • Kynaios and Tiro of Meletis

    Kynaios and Tiro of Meletis

    Focuses on dungeon adventures to draw cards and ramp mana, facilitating a group hug style of play that emphasizes completing all dungeon paths while maintaining board presence and incremental advantage.

Gameplay Insights

  • 1

    The use of Skeleton Ship's ability to place minus one minus one counters combined with Nest of Scarabs to generate multiple insect tokens created a growing army that pressured opponents.

  • 2

    Jeremiah's initiative mechanic and dungeon venturing allowed him to fetch basic lands consistently and leverage dungeon rewards, maintaining card advantage and board presence.

  • 3

    Glarb's surveil ability enabled effective library manipulation, setting up future draws and graveyard synergies that enhanced resource availability.

  • 4

    Proliferate effects were key for escalating counters on creatures and increasing token production, providing a powerful engine for the minus one minus one counter deck.

  • 5

    The interaction of tapping and sacrificing lands to generate multiple colors of mana, especially in Kynaios and Tiro's deck, showcased efficient resource management to cast various spells and ramp quickly.

Notable Cards

  • Skeleton Ship

    Skeleton Ship

  • Nest of Scarabs

    Nest of Scarabs

  • Glarb, Calamity's Augur

    Glarb, Calamity's Augur

  • Kynaios and Tiro of Meletis

    Kynaios and Tiro of Meletis

  • Avenging Hunter

    Avenging Hunter

  • Crucible of Worlds

    Crucible of Worlds

  • Spitting Dilophosaurus

    Spitting Dilophosaurus

Gameplay Summary

The game began with each player deploying their unique strategies: Dylan piloted a Skeleton Ship deck focused on minus one minus one counters and proliferate synergies, Joe played Glarb, Calamity's Augur, which utilized graveyard and top-deck manipulation with surveil, and Jeremiah controlled Kynaios and Tiro of Meletis leading a dungeon-themed group hug deck aiming to complete all dungeons while ramping and drawing cards.

Early turns involved setting up mana bases with multiple tap lands and ramp artifacts, alongside initial board presence such as Nest of Scarabs from the Skeleton Ship deck and Glarb, Calamity's Augur itself.

Jeremiah's deck gained momentum by venturing through dungeons, taking the initiative, and searching for lands to smooth out mana, showcasing the deck's unique dungeon mechanics.

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