Deck & Commander Strategies

Skeleton Ship
Leverages minus one minus one counters and proliferate effects to generate insect tokens via Nest of Scarabs, building a board presence that scales with counter synergies.

Glarb, Calamity's Augur
Utilizes surveil and graveyard manipulation to control the top of the library and maintain card advantage, while deploying creatures and spells that synergize with these effects.

Kynaios and Tiro of Meletis
Focuses on dungeon adventures to draw cards and ramp mana, facilitating a group hug style of play that emphasizes completing all dungeon paths while maintaining board presence and incremental advantage.
Gameplay Insights
- 1
The use of Skeleton Ship's ability to place minus one minus one counters combined with Nest of Scarabs to generate multiple insect tokens created a growing army that pressured opponents.
- 2
Jeremiah's initiative mechanic and dungeon venturing allowed him to fetch basic lands consistently and leverage dungeon rewards, maintaining card advantage and board presence.
- 3
Glarb's surveil ability enabled effective library manipulation, setting up future draws and graveyard synergies that enhanced resource availability.
- 4
Proliferate effects were key for escalating counters on creatures and increasing token production, providing a powerful engine for the minus one minus one counter deck.
- 5
The interaction of tapping and sacrificing lands to generate multiple colors of mana, especially in Kynaios and Tiro's deck, showcased efficient resource management to cast various spells and ramp quickly.
Notable Cards
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Skeleton Ship
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Nest of Scarabs
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Glarb, Calamity's Augur
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Kynaios and Tiro of Meletis
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Avenging Hunter
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Crucible of Worlds
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Spitting Dilophosaurus
Gameplay Summary
The game began with each player deploying their unique strategies: Dylan piloted a Skeleton Ship deck focused on minus one minus one counters and proliferate synergies, Joe played Glarb, Calamity's Augur, which utilized graveyard and top-deck manipulation with surveil, and Jeremiah controlled Kynaios and Tiro of Meletis leading a dungeon-themed group hug deck aiming to complete all dungeons while ramping and drawing cards.
Early turns involved setting up mana bases with multiple tap lands and ramp artifacts, alongside initial board presence such as Nest of Scarabs from the Skeleton Ship deck and Glarb, Calamity's Augur itself.
Jeremiah's deck gained momentum by venturing through dungeons, taking the initiative, and searching for lands to smooth out mana, showcasing the deck's unique dungeon mechanics.













![Commander VS S14E7: Sharuum vs Jhoira vs Melek vs Kynaios and Tiro [EDH] thumbnail](https://i.ytimg.com/vi/1vD3yLJEw7E/sddefault.jpg)


















