Now That We Don't Draw (Scrybabies' Version) | Neera | Uril | Nekusar | Tatyova | EDH Gameplay #22 thumbnail Blurred backdrop thumbnail
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Now That We Don't Draw (Scrybabies' Version) | Neera | Uril | Nekusar | Tatyova | EDH Gameplay #22

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Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Neera, Wild Mage

    Neera, Wild Mage

    Cast multiple small spells and cantrips using Neera's ability to cascade into more spells, aiming to overwhelm opponents with value and disruption through chaotic spell sequences.

  • Uril, the Miststalker

    Uril, the Miststalker

    Enhance Uril with auras to create a strong, hard-to-block threat, focusing on aggressive combat to quickly reduce opponents' life totals.

  • Nekusar, the Mindrazer

    Nekusar, the Mindrazer

    Force opponents to draw cards and take damage simultaneously, using Nekusar's ability to punish opponents while drawing heavily to find key combo or control pieces.

  • Tatyova, Benthic Druid

    Tatyova, Benthic Druid

    Ramp mana and draw cards by playing lands, gaining life and card advantage through landfall triggers, enabling mid- to late-game dominance through overwhelming board development.

Gameplay Insights

  • 1

    Nekusar's player carefully manages card draw to avoid decking themselves due to the high volume of cards drawn, demonstrating self-awareness of deck limitations.

  • 2

    Neera's usage of cascade-like ability on small spells allows for explosive turns that generate significant value and board presence.

  • 3

    Uril's player focuses on building auras and counters to increase Uril's power, effectively turning him into a major threat early in the game.

  • 4

    Tatyova's player emphasizes land ramp and life gain to gain incremental advantages, putting pressure on opponents through steady resource accumulation.

  • 5

    Players show restraint in resource usage early on to preserve options for later game turns, illustrating high-level strategic pacing.

Notable Cards

  • Manic Vandal

    Manic Vandal

  • Sapphire Medallion

    Sapphire Medallion

  • Burgeoning

    Burgeoning

  • Test of Endurance

    Test of Endurance

  • Brainstorm

    Brainstorm

  • Command Tower

    Command Tower

Gameplay Summary

The game begins with players setting up their board states and developing their respective strategies.

Nekusar focuses on drawing excessive cards to leverage his damage-dealing ability, putting pressure on opponents through continuous card draw and life loss.

Tatyova, Benthic Druid, aims to ramp mana by playing multiple lands per turn and gaining life, building a strong board presence through landfall triggers.

Neera, Wild Mage, utilizes small cantrips and her wild mage ability to cast additional spells, aiming to disrupt opponents and generate value through chaotic spellcasting.

Uril, the Miststalker, builds a board of auras to make Uril larger and more threatening, preparing to take over the game with aggressive combat plays.

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