Deck & Commander Strategies
Elsha of the Infinite
A proactive stacks deck that aims to slow down the game by assembling multiple stacks pieces early, leveraging Elsha's card advantage to maintain control and find combo lines.
Ikra Shadiqi & Rograkh, Son of Rohgahh
An ultra-low land storm deck that seeks to deploy Boast of Citadel early and finish the game rapidly using Kiki-Jiki combo lines and efficient rituals.
Toxrill, the Corrosive
A control deck focused on managing the stack with countermagic and removal, aiming to win through Isochron Scepter combos that lock opponents out or generate infinite value.
Codie, Vociferous Codex
A five-color turbo Ad Nauseam pile that leverages a high density of action spells, mana acceleration, and tutors to quickly assemble combo pieces and win with or without Codie's ability.
Reyhan, Last of the Abzan
Though not detailed explicitly in the video, typically Reyhan decks focus on +1/+1 counters and comboing with creatures to generate lethal damage or infinite combos.
Gameplay Insights
- 1
Rule of Law was a critical early disruption that forced spell-heavy decks like Codie to pause their combo development, showcasing the power of timing and lockdown effects in cEDH.
- 2
Nature's Claim was used effectively to remove Rule of Law, demonstrating the importance of artifact/enchantment removal in cEDH for unlocking stalled game states.
- 3
Opposition Agent played a pivotal role by interfering with opponents' tutors, highlighting the meta focus on denying key pieces and information in high-level games.
- 4
Players utilized multiple mana rocks and Gemstone Caverns aggressively to ensure smooth mana curves and to outpace opponents in combo assembly.
- 5
The interplay between tutors such as Vampiric Tutor and Imperial Seal allowed players to sculpt their draws and find key combo pieces quickly, reflecting the high skill ceiling of cEDH gameplay.
- 6
The game featured careful priority passing and stack management, especially around creatures with enter-the-battlefield triggers and instants, emphasizing the nuanced timing decisions in competitive multiplayer.
Notable Cards
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Rule of Law
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Sol Ring
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Mana Crypt
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Gemstone Caverns
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Vampiric Tutor
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Imperial Seal
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Opposition Agent
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Nature's Claim
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Dockside Extortionist
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Isochron Scepter
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Lion's Eye Diamond
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Dark Ritual
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Dragon's Rage Channeler
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Trinisphere
Gameplay Summary
The game started with all players establishing their mana bases and early board presence, with key ramp and disruption pieces hitting the table.
Elsha of the Infinite focused on building stacks to control the game tempo and gain card advantage, while Codie, Vociferous Codex aimed to assemble a fast combo with a high density of action spells supported by card draw and mana acceleration.
Ikra Shadiqi paired with Rograkh, Son of Rohgahh pursued an ultra-low land storm strategy that revolved around Citadel and Kiki-Jiki combo lines, while Toxrill, the Corrosive played a control-oriented deck centered on managing the stack and winning through Isochron Scepter combos. A pivotal moment occurred when a Rule of Law effect locked down instant and sorcery casting, severely hampering Codie's and other spell-heavy decks.
This forced players to adapt their strategies, with Toxrill successfully using Nature's Claim to remove Rule of Law and reopen the game state.
Key interactions included multiple uses of Sol Ring, Mana Crypt, and Gemstone Caverns to accelerate mana, alongside powerful tutors such as Vampiric Tutor and Imperial Seal digging for combo pieces.
Opposition Agent was also cast to interfere with opponents' tutors, showcasing a complex meta of disruption and fast combos.
The game progressed with players trading resources and managing threats, aiming to assemble their respective win conditions, with the storm deck pushing to go off quickly and the stacks deck focusing on long-term value and control.