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Ojer Battle - Lost Caverns of Ixalan | Commander VS | Magic: the Gathering Gameplay

SCG Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Ojer Taq, Deepest Foundation // Temple of Civilization

    Ojer Taq, Deepest Foundation // Temple of Civilization

    This deck revolves around generating a huge number of tokens, potentially in the thousands, and then using these tokens to overwhelm opponents.

  • Ojer Axonil, Deepest Might // Temple of Power

    Ojer Axonil, Deepest Might // Temple of Power

    The deck focuses on casting a significant amount of cantrips and controlling the board with counterspells and other disruption tools, although it is unclear how the deck plans to win.

  • Ojer Kaslem, Deepest Growth // Temple of Cultivation

    Ojer Kaslem, Deepest Growth // Temple of Cultivation

    The strategy of the deck is to connect with the commander, a big creature with trample, to put other big creatures and lands into play.

  • Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time

    Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time

    This deck aims to deal non-combat damage to opponents, with a goal of dealing a significant amount of damage to each player.

Gameplay Insights

  • 1

    The introduction of Zozu the Punisher early in the game was a significant disruption, forcing players to take damage for every land they played.

  • 2

    The casting of Ojutai, Soul of Winter, which boosted all red sources of non-combat damage, significantly altered the dynamics of the game.

  • 3

    The use of Impulse to look at the top four cards and put one of them into hand showed a strategic decision to gain card advantage.

  • 4

    The decision of one player to not attack another player, despite having the opportunity, demonstrated an interesting strategic choice, possibly indicating an alliance or a long-term strategy.

Notable Cards

  • Ojutai, Soul of Winter

    Ojutai, Soul of Winter

  • Endurance

    Endurance

  • Pearl Medallion

    Pearl Medallion

  • Impulse

    Impulse

Gameplay Summary

The gameplay unfolded with each player summoning their respective commanders and setting their game strategies into motion.

An early game disruption came in the form of Zozu the Punisher, causing each player to take damage for every land they played.

The game took another turn with the introduction of Ojutai, Soul of Winter, which boosted all red sources of non-combat damage.

Despite these obstacles, the players remained persistent, leveraging their commanders' unique abilities and their deck strategies to their advantage.

The game concluded with a well-executed combo, securing the victory for one player.

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