Deck Strategies
Isshin, Two Heavens as One
This deck focuses on creatures that have both ETB and attack triggers, leveraging Isshin's ability to double these triggers and Panharmonicon to further multiply them, aiming to generate overwhelming value and potential combo wins.
Aminatou, the Fateshifter
A blink-centric deck that uses Panharmonicon to enhance enter-the-battlefield effects, with heavy use of MDFCs to maximize value from flickering creatures and artifacts, enabling incremental advantage and control.
Esika, God of the Tree
A five-color party deck that ramps heavily with lands and spells to quickly deploy a secret commander and leverage powerful party synergies and big threats to control the board and close out the game.
Rocco, Cabaretti Caterer
A tutor-focused deck that seeks to assemble an unusual against-the-odds combo, supported by Panharmonicon triggers and versatile card selection to adapt and find key components for victory.
Gameplay Insights
- 1
Leveraging Isshin's doubling of attack triggers alongside Panharmonicon's doubling of ETB triggers created a powerful engine that rewarded creatures with both types of triggers, leading to exponential value.
- 2
Aminatou's blink strategy combined with MDFCs allowed repeated reuse of enter-the-battlefield effects, enabling strong tempo and card advantage despite opponent disruption.
- 3
The use of World Tree and heavy mana ramping enabled Esika's deck to cast large spells quickly, supporting a diverse five-color strategy and party synergies.
- 4
Rocco's deck showcased creative use of tutors and Panharmonicon synergy to assemble unique combos, demonstrating the power of flexible card selection in combo-centric builds.
Notable Cards
Panharmonicon
Golden Argosy
Lightning Greaves
Opposition Agent
Dark Ritual
Summary
The game featured four distinctive decks centered around commanders with synergies involving Panharmonicon, blink effects, and powerful ETB (enter-the-battlefield) triggers. Early turns focused on ramping mana and setting up board presence, with players leveraging their commanders' unique abilities to generate incremental value. Isshin, Two Heavens as One's deck capitalized on doubling both attack and ETB triggers, creating a potent combo engine that generated multiple effects per creature. Aminatou, the Fateshifter's deck utilized extensive flicker/bounce mechanics combined with Panharmonicon to maximize value from MDFCs and other enter-the-battlefield effects. Esika, God of the Tree's deck aimed for a secret commander reveal and a five-color party strategy, ramping with lands like World Tree to enable casting big threats. Meanwhile, Rocco, Cabaretti Caterer's deck was built around tutoring specific cards with a unique against-the-odds combo and also incorporated Panharmonicon synergies.