Deck Strategies
Tymna the Weaver|Thrasios, Triton Hero
This deck leverages Tymna and Thrasios's abilities to generate card advantage and ramp. It uses a suite of interaction and combo pieces to control the game and eventually win.
Flubs, the Fool
This deck focuses on casting multiple cheap spells to trigger Flubs' ability and generate value. It includes a number of bounce effects to reuse cards and maintain hand size.
Najeela, the Blade-Blossom
Najeela's deck is a fast, aggressive warrior-tribal deck that seeks to win through combat damage. It utilizes cards that create multiple combat steps or untap all attacking creatures.
Plagon, Lord of the Beach
Plagon's deck is a control deck that aims to draw a lot of cards and generate value. It uses Plagon's ability to draw cards and make creatures unblockable.
Gameplay Insights
- 1
Dylan's use of Smothering Tithe to generate a wealth of treasures was a key turning point in the game, allowing for increased flexibility and options.
- 2
The play around Dylan's Seedborn Muse, including the negotiation and deal-making that took place, was a crucial moment. It demonstrated how communication and diplomacy can impact gameplay.
- 3
The use of tutors like Vampiric Tutor and Diabolic Intent was notable, enabling players to get key pieces they needed at crucial times.
- 4
The threat of counter-spells like Mindbreak Trap forced players into careful decision-making and added an extra layer of strategy to the game.
Notable Cards
Smothering Tithe
Seedborn Muse
Vampiric Tutor
Eternal Witness
Diabolic Intent
Mindbreak Trap
Summary
The game kicked off with each player bringing their own cEDH deck into play. Dylan on Tymna|Thrasios, Cam on Flubs, Nate on Najeela and Brandon on Plagon. The gameplay was intense with a lot of strategic moves and counter moves. Smothering Tithe played a key role for Dylan, providing an influx of treasures which fueled several key plays. The game also saw a significant amount of negotiation and deal-making, particularly around Dylan's Seedborn Muse. Despite multiple attempts to disrupt the board state, the players were unable to prevent a win.