Deck & Commander Strategies
Krark, the Thumbless / Sakashima of a Thousand Faces
Leverages coin flip synergies and risk-reward interactions to generate value and disruption, copying spells and abilities to outpace opponents and lock the board with Chalice of the Void.
Ardenn, Intrepid Archaeologist / Rograkh, Son of Rohgahh
A Boros equipment-centric deck aiming to quickly buff Rograkh with equipment and deal lethal commander damage, with some disruption elements through creatures like Aven Mindcensor.
Aesi, Tyrant of Gyre Strait
Focuses on landfall synergies and card draw engines to ramp aggressively, aiming to set up and execute a combo finish leveraging massive card advantage.
Obeka, Brute Chronologist
Controls early game and seeks to combo off using graveyard recursion combos like Underworld Breach or Isochron Scepter and Final Fortune for infinite turns, enhanced by Obeka's ability to replay extra turns.
Gameplay Insights
- 1
Adam used Gitaxian Probe combined with Krark and Sakashima's abilities to effectively see and draw multiple cards from opponents’ hands, generating significant card advantage early.
- 2
The interaction where Adam countered Mana Drain with a copied Red Elemental Blast via Krark's ability was a key moment that protected his board state and maintained momentum.
- 3
Rhystic Study created continuous pressure on players to pay or allow card draw, influencing resource management and plays throughout the game.
- 4
Mike's multiple failed Winota triggers prevented him from developing a strong board presence, significantly limiting his potential to close out the game quickly.
- 5
Ryan's early setup with Gemstone Caverns and Lion's Eye Diamond allowed him to accelerate into his combo lines while maintaining flexibility due to Obeka's unique ability to replay extra turns.
Notable Cards
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Krark, the Thumbless
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Sakashima of a Thousand Faces
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Chalice of the Void
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Gitaxian Probe
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Rhystic Study
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Winota, Joiner of Forces
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Burgeoning
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Underworld Breach
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Isochron Scepter
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Final Fortune
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Mana Drain
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Red Elemental Blast
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Skullclamp
Gameplay Summary
The game began with all four players establishing their board states and mana bases.
Adam, piloting Krark and Sakashima, utilized high-risk, high-reward coin flip synergies to generate card advantage and disruption early on, leveraging cards like Gitaxian Probe and Chalice of the Void to lock down opponents' plays.
Meanwhile, Mike’s Ardenn and Rograkh deck focused on equipping Rograkh with powerful equipment to deliver lethal commander damage, though his Winota triggers repeatedly failed to find impactful allies, limiting his tempo.
Zack, with Aesi, Tyrant of Gyre Strait, set up a landfall and draw-based engine with Burgeoning and Rhystic Study, aiming for a combo finish through heavy ramp and card advantage.
Ryan’s Obeka deck controlled the early game and prepared to combo off using Underworld Breach or Isochron Scepter with Final Fortune for infinite turns, enhanced by Obeka’s ability to play multiple time walk effects.