The Crew Goes Evil?? Hazezon, Narset, Zo-zu, Atraxa  | The Worst Possible Commander Show #41 thumbnail Blurred backdrop thumbnail
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The Crew Goes Evil?? Hazezon, Narset, Zo-zu, Atraxa | The Worst Possible Commander Show #41

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Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Hazezon, Shaper of Sand

    Hazezon, Shaper of Sand

    Recurs and plays desert lands to generate a large army of tokens while controlling the board with enchantment and artifact removal to deny opponents key resources.

  • Narset, Enlightened Master

    Narset, Enlightened Master

    Utilizes extra turn spells and the card Possibility Storm to create a spell-casting prison, preventing opponents from casting their intended spells and chaining extra turns to dominate.

  • Zo-Zu the Punisher

    Zo-Zu the Punisher

    Employs land destruction alongside damage effects triggered by lands entering the battlefield to continually punish opponents, disrupting their mana base and dealing incremental damage.

  • Atraxa, Praetors' Voice

    Atraxa, Praetors' Voice

    Focuses on infect and poison counters with tribal synergy in-fact creatures, using resilience and recursion to steadily poison opponents to death.

Gameplay Insights

  • 1

    Hazezon’s player prioritized artifact and enchantment removal early to cripple opponents' board states, enabling a safer token swarm strategy.

  • 2

    Narset’s player heavily leveraged Scroll Rack to filter draws and set up the top of the deck for casting powerful extra turn spells and locking opponents out with Possibility Storm.

  • 3

    Zo-Zu’s player maximized land destruction effects to trigger repeated damage, significantly taxing opponents’ life totals and mana bases simultaneously.

  • 4

    Atraxa’s player balanced getting infect creatures out with protecting them through recursion and support spells, aiming to apply poison counters quickly.

  • 5

    Scroll Rack manipulation combined with fetch lands and life payment allowed Narset’s player to control the game’s flow and maximize spell casting efficiency.

  • 6

    The combination of Possibility Storm with cards like Grand Magistrate and Teferi Time Raveler created a near-complete lock on opponents' ability to cast spells from hand.

Notable Cards

  • Craterhoof Behemoth

    Craterhoof Behemoth

  • Possibility Storm

    Possibility Storm

  • Expropriate

    Expropriate

  • From the Ashes

    From the Ashes

  • Dingus Egg

    Dingus Egg

  • Scroll Rack

    Scroll Rack

  • Toothy, Imaginary Friend

    Toothy, Imaginary Friend

  • Arcane Signet

    Arcane Signet

  • Mana Crypt

    Mana Crypt

  • Arcane Denial

    Arcane Denial

Gameplay Summary

The game began with each player setting up their board and mana base, with early turns focused on ramping and positioning.

Hazezon Shaper of Sand's player aimed to build a desert-themed token army while removing opponents' enchantments and artifacts to disrupt their strategies.

Narset's player pursued a powerful extra turn and spell-replacement strategy combining possibility storm and time-manipulation spells to lock opponents out of casting their intended spells.

Zo-Zu the Punisher's player focused heavily on land destruction and punishing opponents through repeated damage whenever lands entered the battlefield, leveraging cards like From the Ashes and Dinkus Egg to maximize this effect.

Atraxa's player brought an infect-focused deck with resilient in-fact creatures, aiming to apply poison counters and win via poison damage.

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