The Command Dudes! Ep. 1 The Debut | Magic: The Gathering EDH Gameplay! thumbnail Blurred backdrop thumbnail
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The Command Dudes! Ep. 1 The Debut | Magic: The Gathering EDH Gameplay!

The Command Dudes


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Krenko, Mob Boss

    Krenko, Mob Boss

    Generate a massive army of goblin tokens quickly to overwhelm opponents through sheer numbers and aggressive attacks.

  • Ghoulcaller Gisa

    Ghoulcaller Gisa

    Leverage graveyard recursion and sacrifice outlets to produce continuous zombie tokens, aiming for combos that generate infinite creatures and card draw.

  • Kaalia of the Vast

    Kaalia of the Vast

    Deploy powerful angels, demons, and dragons directly through combat damage and attack phases, using aggressive creatures to pressure opponents.

  • Yurlok of Scorch Thrash

    Yurlok of Scorch Thrash

    Utilize red spells and enchantments that deal incremental damage to all players, controlling the board state while chipping away at life totals.

Gameplay Insights

  • 1

    Players had to carefully manage damage from persistent enchantments like Power Surge, which punishes untapped lands each upkeep, influencing land play decisions.

  • 2

    Ghoulcaller Gisa’s combo involving sacrifice outlets and mana generation created a game-changing infinite zombie token loop, significantly shifting board presence.

  • 3

    Torbran, Thane of Red Fell amplified all red damage on the board, increasing the threat level of burn spells and aggressive creatures.

  • 4

    The use of Cinder Vines punished players for casting occult spells, adding an extra layer of risk and damage management.

  • 5

    Players repeatedly called for board wipes to reset the escalating damage and token swarms, highlighting the high-tempo nature of the game.

  • 6

    The final lethal damage was delivered by ZoZu the Punisher's Earthquake, a large damage spell synergizing with landfall triggers and damage multipliers on the board.

Notable Cards

  • Torbran, Thane of Red Fell

    Torbran, Thane of Red Fell

  • Warren Instigator

    Warren Instigator

  • Azusa, Lost but Seeking

    Azusa, Lost but Seeking

  • Power Surge

    Power Surge

  • Earthquake

    Earthquake

  • Charcoal Diamond

    Charcoal Diamond

  • Call to the Netherworld

    Call to the Netherworld

Gameplay Summary

The Commander game featured four distinct decks each leveraging their unique strategies.

Early turns saw Krenko, Mob Boss rapidly generating goblin tokens, establishing a wide board presence.

Ghoulcaller Gisa focused on zombie synergies and graveyard recursion, creating an infinite zombie combo through sacrifice outlets and mana generation.

Kaalia of the Vast attempted to deploy powerful angels and demons by attacking key opponents, while Yurlok of Scorch Thrash utilized aggressive red-based spells and enchantments that inflicted damage to all players.

The board state was volatile with multiple players managing damage from enchantments and triggered abilities, prompting calls for board wipes to reset the game.

Key plays involved Cinder Vines dealing damage when occult spells were cast, Torbran amplifying red damage, and a significant combo lock by Ghoulcaller Gisa producing infinite zombies.

The game climaxed when a large earthquake spell was cast by ZoZu the Punisher, dealing massive damage that ended the game, highlighting the lethal synergy between landfall triggers and damage multipliers.

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