Deck Strategies
Krenko, Mob Boss
Flood the board with Goblin tokens, using sacrifice and pump abilities to quickly build a massive, aggressive army that can attack in overwhelming numbers.
Rhys the Redeemed
Generate large numbers of tokens through spells like Increasing Devotion, then use those tokens to swarm opponents and control the board via wide presence.
Yeva, Nature's Herald
Use green mana ramp and creature spells like Collected Company to deploy efficient creatures quickly, leveraging flash and synergy to maintain board presence and pressure.
Kangee, Aerie Keeper
Focus on flying creatures and tribal synergies with Birds to apply pressure, stabilize with blockers, and generate value through tactical combat and token creation.
Gameplay Insights
- 1
Removing Monastery Mentor early was a critical disruption to the Rhys player's potential explosive token generation.
- 2
Rhys's use of Increasing Devotion followed by tapping creatures to create spirits rapidly accelerated board state development, forcing opponents to respond quickly.
- 3
Yeva's Collected Company resolved at a key moment, drawing multiple creatures onto the battlefield and triggering valuable effects.
- 4
Krenko's sacrifice abilities allowed for defensive plays such as regenerating key creatures, adding resilience to the Goblin swarm strategy.
- 5
Players prioritized controlling token generators and key ramp creatures to prevent opponents from snowballing their advantage.
- 6
Aggressive early attacks were tempered by strategic blocking and life gain, particularly from cards like Elixir of 1,000 Years, which helped stabilize against token swarms.
Notable Cards
Increasing Devotion
Collected Company
Priest of Titania
Monastery Mentor
Battle Screech
Wolfcaller's Howl
Summary
The multiplayer Commander game featured four budget decks piloted by Krenko, Mob Boss; Rhys the Redeemed; Yeva, Nature's Herald; and Kangee, Aerie Keeper. Early turns were focused on ramping and establishing board presence with mana dorks like Priest of Titania and token generators such as Increasing Devotion. The Rhys player quickly created a wide token army, combining soldiers and spirits, while Yeva leveraged her ability to generate green mana and cast collected company to flood the battlefield with creatures. Krenko brought out his Goblin swarm strategy, deploying Krenko himself and various goblin synergies to boost his horde. Kangee contributed with birds and aggressive creatures, adding pressure through flying attackers and tactical plays like Battle Screech. Key turning points included Rhys's Increasing Devotion creating a large token army that threatened to overwhelm opponents, and Yeva's well-timed Collected Company which put multiple creatures on the battlefield to fuel further synergy. Krenko's Goblin general helped maintain offensive momentum, though some creatures like Monastery Mentor were removed early, limiting explosive starts. The game saw various interactions with tokens, life gain, and combat tactics as players jockeyed for board control. The win condition for these decks centered on overwhelming opponents with wide boards of tokens (Rhys and Krenko) or leveraging efficient creature synergies and flying attackers (Yeva and Kangee).