Things Got Personal... - EDH Gameplay - Muxus vs Mendicant vs Bunny vs Horde thumbnail Blurred backdrop thumbnail

Things Got Personal... - EDH Gameplay - Muxus vs Mendicant vs Bunny vs Horde

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Ms. Bumbleflower

    Ms. Bumbleflower

    A group hug deck designed to support all players by providing mana and card draw, aiming to influence the game through cooperation and political advantage rather than direct aggression.

  • Horde of Notions

    Horde of Notions

    An elemental reanimator deck that focuses on playing and recurring powerful elementals, using synergy and card draw to build a dominating board state.

  • Mendicant Core, Guidelight

    Mendicant Core, Guidelight

    An artifact-centric deck aiming to copy and enhance artifact creatures to create a large, formidable board presence.

  • Muxus, Goblin Grandee

    Muxus, Goblin Grandee

    A mono-red goblin tribal deck that leverages goblin synergies and aggressive plays to overwhelm opponents quickly.

Gameplay Insights

  • 1

    Magnus of the Vineyard’s ability to add green mana during each player's pre-combat main phase significantly accelerated the game pace and influenced deck strategies, particularly benefiting group hug and elemental synergy.

  • 2

    Horn of Greed provided continuous card draw whenever players played lands, enhancing resource availability for all, which synergized well with the group hug theme.

  • 3

    Risen Reef’s elemental triggers were pivotal for card draw and mana ramp, enabling Horde of Notions to maintain a steady flow of threats and answers.

  • 4

    Players balanced cooperation and competition carefully, with group hug elements creating a friendly dynamic but still leaving room for aggressive plays, especially from the goblin tribal deck.

  • 5

    The game featured a mix of ramp, card draw, and synergies that set the stage for mid-game board development and potential explosive turns.

Notable Cards

  • Risen Reef

    Risen Reef

  • Horn of Greed

    Horn of Greed

  • Adaptive Automaton

    Adaptive Automaton

Gameplay Summary

The game began with players setting up their respective strategies, with Horde of Notions focusing on elemental reanimation and card advantage, Miss Bumbleflower opting for a group hug approach to support all players, Mendicant Core aiming to build a strong artifact-based board, and Muxus, Goblin Grandee deploying aggressive goblin synergies.

Early turns featured ramp, land drops, and the establishment of key enchantments like Horn of Greed and Magnus of the Vineyard, which fueled card draw and mana acceleration across the table.

Horde of Notions quickly developed an elemental presence with creatures like Risen Reef, leveraging triggers to draw cards and ramp mana, while Miss Bumbleflower’s generous mana gifts and draw effects created a friendly yet chaotic atmosphere.

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