(EDH) Samut Vs Syr Konrad Vs Brago Vs Yuriko - Commander Gameplay Ep.34 thumbnail Blurred backdrop thumbnail
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(EDH) Samut Vs Syr Konrad Vs Brago Vs Yuriko - Commander Gameplay Ep.34

NeoRoyal House of Pricey Cardboard - EDH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

    Utilizes ninjutsu to consistently deal damage and reveal high mana cost spells from the top of the deck, generating value from ninja triggers and aiming for extra turns and combat damage to win.

  • Samut, Voice of Dissent

    Samut, Voice of Dissent

    Focuses on aggressive creature deployment with haste and ramp, using untap abilities and big creatures to overwhelm opponents quickly.

  • Syr Konrad, the Grim

    Syr Konrad, the Grim

    Leverages damage triggers whenever creatures die on the battlefield, combined with sacrifice effects and removal to steadily reduce opponents' life totals.

  • Brago, King Eternal

    Brago, King Eternal

    Controls the board through flicker effects to protect key permanents, generate value, and set up infinite flicker combos to lock opponents or draw out the deck.

Gameplay Insights

  • 1

    Yuriko's use of ninjutsu to repeatedly trigger damage and reveal impactful spells like Draco was a major source of pressure and card advantage.

  • 2

    Brago's flicker combos with Strionic Resonator enabled both defensive plays and potential infinite loops, controlling the tempo of the game.

  • 3

    Syr Konrad capitalized on sacrifice and death triggers to apply consistent damage over time, pressuring opponents with incremental life loss.

  • 4

    Samut's ramp and haste creatures allowed for early board presence and aggressive attacks, making timing of removal and blockers critical.

  • 5

    Strategic use of counterspells and protection spells like Fierce Guardianship helped key players maintain board control and protect their combos.

  • 6

    The interaction between flicker effects and value engines like Omen of the Sea and Mystic Remora created a dynamic game state with constant card advantage battles.

  • 7

    Players negotiated damage assignments and blockers carefully to optimize their triggers and minimize losses in a multi-player environment.

Notable Cards

  • Draco

    Draco

  • Strionic Resonator

    Strionic Resonator

  • Time Warp

    Time Warp

  • Plaguecrafter

    Plaguecrafter

  • Omen of the Sea

    Omen of the Sea

  • Mystic Remora

    Mystic Remora

  • Lightning Greaves

    Lightning Greaves

  • Bloom Tender

    Bloom Tender

  • Perpetual Timepiece

    Perpetual Timepiece

  • Altar of Dementia

    Altar of Dementia

Gameplay Summary

The game began with each player setting up their mana base and early board presence, with Brago focusing on flicker-based value and combo potential, Yuriko aiming for repeated ninja triggers through evasive creatures, Syr Konrad leveraging damage triggers from creatures dying, and Samut ramping into large creatures with haste.

Early plays involved tutors, ramp spells, and disruptive creatures like Plaguecrafter to hinder opponents' board states.

A key turning point came when Yuriko successfully ninjutsued her commander multiple times, triggering damage and revealing high-impact spells such as Draco, while also gaining extra turns with Time Warp.

Meanwhile, Brago utilized his flicker abilities to protect permanents and generate card advantage, threatening infinite flicker combos with cards like Strionic Resonator.

Syr Konrad's damage triggers from creatures dying pressured opponents steadily, and Samut's deck sought to deploy big creatures quickly, supported by ramp and untap effects.

The midgame saw heavy interaction with sacrifice effects, flicker combos, and card draw engines like Omen of the Sea and Mystic Remora.

Yuriko's repeated ninja triggers and extra turns created significant board pressure and damage output, while Brago's flicker and control elements slowed the pace.

Samut continued to ramp and deploy threats, and Syr Konrad aimed to close games fast with damage on creature deaths.

The game was marked by a high degree of synergy, interaction, and strategic timing of powerful effects, with the flicker combos and ninja damage triggers standing out as pivotal elements driving the game forward.

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