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NO LAND DROP UNTIL TURN 4? FT. FreedomWaffle! | Thrasios/Dargo - Tymna/Malcom - Gyruda - Thras/Akiri

The Rhystic Buddies MTG

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Malcolm, Keen-Eyed Navigator Tymna the Weaver

    Malcolm, Keen-Eyed Navigator & Tymna the Weaver

    This deck focuses on drawing cards and generating incremental advantage through combat damage with Tymna and Malcolm’s card draw. It uses efficient creatures and disruption to maintain tempo and leverage value from combat interactions.

  • Dargo, the Shipwrecker Thrasios, Triton Hero

    Thrasios, Triton Hero & Dargo, the Shipwrecker

    Combines ramp and control elements with Thrasios' mana filtering and card advantage alongside Dargo’s aggressive creature-based pressure. It aims to disrupt opponents and generate value from early mana acceleration.

  • Thrasios, Triton Hero Akiri, Line-Slinger

    Thrasios, Triton Hero & Akiri, Line-Slinger

    An aggressive equipment and combat-focused deck that leverages Akiri’s ability to deal damage and protect itself plus Thrasios' card advantage and ramp to maintain consistent pressure on opponents.

  • Gyruda, Doom of Depths

    Gyruda, Doom of Depths

    Focuses on graveyard recursion and ETB triggers, flickering Gyruda and other creatures to generate treasure tokens and value. The deck utilizes sac outlets and flicker effects to create infinite loops or overwhelming resources leading to a combo finish.

Gameplay Insights

  • 1

    Deliberately delaying a land drop until turn 4 created unusual tempo challenges but was mitigated by artifact ramp and mana acceleration.

  • 2

    Flickering Gyruda repeatedly to generate treasures and recur value creatures was a key engine that drove the midgame advantage.

  • 3

    Using sac outlets like Ruthless Technomancer in combination with treasure tokens allowed explosive mana production for powerful spells and combos.

  • 4

    Timely counterspells and removal such as Swansong and Swords to Plowshares were critical to disrupting opponents' value engines.

  • 5

    Players leveraged Life's Legacy and Demonic Consultation to dig through decks efficiently, enabling quick access to key combo pieces.

  • 6

    Combat decisions, including blocking with first strike creatures like Akiri, were pivotal in managing board state and life totals.

Notable Cards

  • Gyruda, Doom of Depths

    Gyruda, Doom of Depths

  • Jeweled Lotus

    Jeweled Lotus

  • Life's Legacy

    Life's Legacy

  • Demonic Consultation

    Demonic Consultation

  • Swords to Plowshares

    Swords to Plowshares

  • Ruthless Technomancer

    Ruthless Technomancer

  • Mystic Remora

    Mystic Remora

  • Cabal Ritual

    Cabal Ritual

  • Fellwar Stone

    Fellwar Stone

Summary

The game began with a slow start as one player notably did not play a land until turn four, creating an unusual tempo dynamic. Early plays included ramping with artifacts like Sol Ring, Fellwar Stone, and Jeweled Lotus, setting up mana acceleration for explosive turns later. Gyruda, Doom of Depths emerged as a central figure with multiple ETB (enter-the-battlefield) triggers generating treasure tokens and recurring itself via flicker effects, creating a strong value engine. Players responded with interaction such as counters and removal, including Swansong and Swords to Plowshares, to disrupt these combos. A key turning point was when Gyruda's copies and flicker effects allowed repeated treasure generation and sac outlets like Ruthless Technomancer to produce a wealth of mana quickly. This enabled casting powerful spells like Life's Legacy and Demonic Consultation to dig deeper into the deck and recover threats. The game featured aggressive combat phases with multiple creatures attacking and blocking, notably involving Akiri and other commanders, influencing life totals and treasure counts. Eventually, a player assembled a lethal board state by recurring creatures with ETB effects and treasure tokens, leading to a win condition involving combo loops and value recursion before the game concluded.

Description

Want to see why I hate Esper in cEDH? Want to see how a game plays out when you don’t play a land until turn 4? Well it’s all here!

Malcom/tymna: www.moxfield.com/decks/LvX86uPuNUai_jGJWNiaiA

Thrasios/Dargo: www.moxfield.com/decks/NbC7buwS5EqgHtXglU7f_A

Thrasios/Akiri: www.moxfield.com/decks/Uu-Qp93VaUSIp9mDmZ_PaQ

Gyruda: www.moxfield.com/decks/a2WM0Nsfb0m2DBSryRI39w

Check out FreedomWaffle’s YouTube channel!: @freedomwaffle_

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