Deck Strategies
Toski, Bearer of Secrets
Aggressively generate tokens and play cheap creatures to draw cards through combat damage, using Toski's indestructibility to maintain pressure and sustain card advantage.
Miara, Thorn of the Glade & Numa, Joraga Chieftain
Leverage elf tribal synergies and token production to build a robust board presence, aiming to overwhelm opponents with efficient creatures and value from tribal interactions.
Esior, Wardwing Familiar
Utilize flying creatures and partner synergy to control the board and disrupt opponents, focusing on incremental advantage through aerial threats and spells.
Radiant, Serra Archangel
Employ a birds tribal deck with flying creatures and protective abilities to maintain board control and protect key pieces, utilizing Radiant’s protection granting ability.
Orvar, the All-Form
Cast and copy instants and sorceries to generate value and create tokens, using Orvar's changeling nature to maximize flexibility and capitalize on spell-based combos.
Gameplay Insights
- 1
Toski’s deck leverages mono-green efficiency and card draw to create a strong tempo advantage early in the game.
- 2
Crim’s elf tribal deck capitalizes on budget-friendly tribal synergies to maintain board presence without expensive staples like Elvish Champion.
- 3
Orvar’s player prioritizes instant and sorcery spells to trigger Orvar’s ability for spell copying and token generation, compensating for minimal ramp.
- 4
Richard’s bird tribal deck uses flying creatures and protective abilities from Radiant to maintain aerial control and protect key threats.
- 5
Players recognize the threat of Toski’s card draw engine and often focus removal and interaction on the mono-green player first.
- 6
Budget constraints encourage creative deckbuilding around tribal synergies and efficient, low-cost cards to maintain competitiveness.
Notable Cards
Toski, Bearer of Secrets
Veil of Summer
Questing Beast
Radiant, Serra Archangel
Orvar, the All-Form
Squadron Hawk
Healer's Hawk
Summary
The game begins with players piloting budget-friendly decks built around their chosen commanders, each with distinct strategies under a $50 card value constraint. Toski leads a mono-green token and cheap creature deck focused on drawing cards through combat damage, leveraging his indestructibility and card filtering. Crim pilots a Golgari elf tribal deck aiming to generate synergy and board presence with efficient elves and token producers. Richard runs an Azorius birds tribal deck, emphasizing flying creatures and control elements backed by Radiant, Serra Archangel. Tomer controls Orvar, the All-Form, a changeling commander that benefits from casting and copying instant and sorcery spells, aiming for value through spells and token generation. Seth plays Esior, Wardwing Familiar, focusing on a partner strategy with flying creatures to disrupt opponents and gain incremental advantage. Early turns see players developing their boards with low-cost creatures and ramp, with Toski and Crim aggressively building their respective token armies. Orvar’s player focuses on setting up for spell-copying combos while Richard's bird tribal deck seeks to establish aerial dominance. The game’s pace is dictated by the synergies and card draw engines, with Toski’s card advantage making him a significant threat. Key turning points involve players managing threats with interaction and aiming to leverage their commanders' unique abilities, such as Orvar’s spell copying and Radiant’s protection grants. The game likely revolves around incremental board control and value generation, with the win condition hinging on overwhelming opponents through creature swarms or spell-based combos backed by efficient card draw and protection.