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First to 69 Lands Wins! | Commander Clash

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MTGGoldfish Commander 279 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Hinata, Dawn-Crowned

    Hinata, Dawn-Crowned

    Ramp aggressively using mana dorks and land token creation to quickly amass lands, while also copying tokens to reach the victory condition.

  • Glarb, Calamity's Augur

    Glarb, Calamity's Augur

    Execute a two-card combo with Mana Severance and Oblivion to exile and return all lands in the deck, enabling explosive ramp and land deployment.

  • Azusa, Lost but Seeking

    Azusa, Lost but Seeking

    Focus on playing multiple lands each turn to ramp quickly and overwhelm opponents with sheer land count.

  • Rocco, Cabaretti Caterer

    Rocco, Cabaretti Caterer

    Use artifact lands and land copying synergies to exponentially increase land count, leveraging artifact-based interactions.

Gameplay Insights

  • 1

    Using City of Solitude to limit spells and abilities to each player's turn is a crucial tempo control that prevents instant-speed disruption during the race to 69 lands.

  • 2

    Stealing opponents’ lands with Guiltleaf Archdruid effectively accelerates ramp while simultaneously hindering other players.

  • 3

    Combining Mana Severance and Oblivion allows for an explosive play by exiling and returning all lands, dramatically increasing the land count in one turn.

  • 4

    Creating and copying land tokens with cards like Forest Dryad helps reach the high land count target without relying solely on natural land drops.

  • 5

    Tutoring for key ramp and combo pieces ensures the decks can execute their game plans efficiently despite the unusual victory condition.

Notable Cards

  • Forest Dryad

    Forest Dryad

  • City of Solitude

    City of Solitude

  • Mana Severance

    Mana Severance

  • Esper Sentinel

    Esper Sentinel

  • Demonic Tutor

    Demonic Tutor

  • Spellseeker

    Spellseeker

Gameplay Summary

In this Commander Clash game, the players compete under a unique rule where the first to have 69 lands on the battlefield wins.

The gameplay quickly centers around ramping mana and generating lands, often involving land theft, token creation, and land copying strategies.

Early turns involve deploying various lands and mana dorks to accelerate land drops, while some players utilize tutors to dig for key combo pieces.

City of Solitude is played to restrict interaction to each player’s turn, slowing down potential disruptions. A pivotal moment is when players start leveraging their combos and synergies, such as using Guiltleaf Archdruid to steal opponents' lands and creating multiple land tokens with cards like Forest Dryad tokens.

The game features intense strategic decisions around ramping and protecting one's board state, especially under the constraint of the anti-interaction effect from City of Solitude.

The battle to reach the critical mass of lands is tense, with players balancing aggression and defense to either accelerate their land count or hinder opponents.

The gameplay emphasizes creativity in ramp and land manipulation to achieve the unusual victory condition.

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