Deck & Commander Strategies

Monk Gyatso
Control the game by slowing opponents with cards that prevent casting and drawing, then win through flicker combos and free casting interactions.

Katara, Waterbending Master
Build up experience counters to storm off with spells that mill opponents or deliver poison counters for a swift victory.

Toph, the First Metalbender
Utilize artifact synergies and mana rocks to enable infinite combos, often using Walking Ballista to finish off opponents.

Fire Lord Azula
Copy spells and generate burn damage aggressively, using spell duplication to push for a quick finish.
Gameplay Insights
- 1
Monk Gyatso's use of artifact-based stax elements like Idolon of Rhetoric and Deafening Silence effectively slowed the game pace, buying time to assemble combos.
- 2
Katara’s ability to accumulate experience counters was a critical factor in her storm strategy, enabling a lethal storm count to be reached.
- 3
Toph’s exploitation of mana rocks and artifact tutors like Moon Silver Key and Green Sun’s Zenith demonstrated strong synergy for finding combo pieces efficiently.
- 4
Azula’s spell copying created pressure through repeated burn and interaction, forcing opponents to hold back and respond defensively.
- 5
The use of countermagic and bounce spells, such as Unsubstantiate, allowed players to disrupt opponent’s key plays, maintaining board control.
- 6
Careful sequencing with mana acceleration and artifact sacrifices (e.g., Moon Silver Key) allowed for flexible mana bases and enabled multiple plays per turn.
Notable Cards
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Esper Sentinel
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Deafening Silence
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Mox Diamond
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Mana Vault
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Green Sun's Zenith
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Walking Ballista
Gameplay Summary
The game featured a high-powered cEDH match with four distinct Avatar: The Last Airbender-themed decks battling for supremacy.
Early turns saw players ramping mana aggressively and deploying key utility artifacts and creatures like Esper Sentinel and Man of Confluence to gain incremental advantages.
Monk Gyatso focused on stalling the game with disruptive artifacts such as Idolon of Rhetoric and Deafening Silence, aiming to slow opponents’ plays while setting up flicker combos to win through incremental value and combos involving free casting and scaling.
Katara aimed to storm off, utilizing experience counters to fuel a potent storm finish via milling or poison counters.
Azula leveraged spell copying and burn strategies to pressure opponents, while Toph exploited artifact synergies, particularly with mana rocks and Walking Ballista, to generate infinite damage combos.


























