Deck Strategies
Solaflora, Intergalactic Icon
Build a strong mono-white enchantment and aura board, focusing on protecting Solaflora and leveraging her ability to apply attached effects to all creatures, aiming to win through overwhelming combat power.
The Space Family Goblinson
Utilize dice rolling and random effects to generate incremental damage and advantage, with creatures that trigger on dice rolls and synergize with a dice-focused build.
Magar of the Magic Strings
Cast and recast impactful instant and sorcery spells repeatedly to generate value and burn opponents, leveraging cost reduction from enchantments and synergy with creatures like Guttersnipe.
It Came from Planet Glurg
Cheat a massive creature into play and rapidly increase its power, toughness, and other attributes to create an overwhelming threat that can finish the game quickly.
Gameplay Insights
- 1
Protective layering on key creatures like Mother of Runes with Lightning Greaves to ensure they remain effective blockers and utility pieces.
- 2
Playing Starfield Mystic early to reduce the cost of enchantments and grow its power, enabling more efficient casting of aura spells.
- 3
Using Gift of Immortality to protect Starfield Mystic and maintain enchantment cost reduction throughout the game.
- 4
Leveraging dice rolling mechanics for incremental damage and board control, capitalizing on cards that trigger on dice or coin flips.
- 5
Ramp spells such as Kodama's Reach and Arcane Signet were prioritized to accelerate the casting of high-cost commanders and finishers.
- 6
Players focused on balancing board development with protection and recursion to maintain tempo and avoid early removal setbacks.
Notable Cards
Mother of Runes
Starfield Mystic
Gift of Immortality
Lightning Greaves
Sword of Hours
Earl of Squirrel
Professional Face-Breaker
Arcane Signet
Kodama's Reach
Summary
The game unfolded in a typical multiplayer Commander pod fashion with four players piloting unique and thematic decks inspired by Un-sets. Early turns were focused on ramping mana, setting up boards, and establishing foundational creatures and enchantments. Solaflora, Intergalactic Icon, aimed to build a powerful mono-white aura/enchantment board state to overwhelm opponents, while The Space Family Goblinson leveraged dice rolling mechanics for incremental damage and advantage. Magar of the Magic Strings focused on casting and recasting impactful instants and sorceries, aiming to chain value spells efficiently. It Came from Planet Glurg sought to cheat a massive creature into play and buff it to absurd proportions for a decisive finish. Key turning points included the early establishment of protection and haste on key creatures such as Mother of Runes equipped with Lightning Greaves, and the play of Starfield Mystic to reduce enchantment costs and grow in power. The Space Family Goblinson's dice rolling and damage-dealing dwarves began to chip away at opponents, while Magar's ability to cast multiple spells per turn threatened to spiral out of control with repeated burn and control effects. Meanwhile, the player with It Came from Planet Glurg sought to cheat their commander into play but was temporarily slowed by mana constraints. The game featured several board interactions involving protection, recursion (Gift of Immortality), and combo potential with equipment like Sword of Hours, setting up for powerful combat phases and spell chains. The win condition likely revolved around either overwhelming board presence with enchantments and creatures or burning opponents out with repeated spell casts and dice damage interactions.