Minsc & Boo vs Galea vs Oswald vs Karazikar | MTG EDH Gameplay | S3:E12 | AFR Commanders thumbnail Blurred backdrop thumbnail
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Minsc & Boo vs Galea vs Oswald vs Karazikar | MTG EDH Gameplay | S3:E12 | AFR Commanders

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Galea, Kindler of Hope

    Galea, Kindler of Hope

    Focuses on equipping creatures for free by playing cards from the top of the deck, using auras and equipment to buff creatures and gain incremental advantages to overwhelm opponents.

  • Oswald Fiddlebender

    Oswald Fiddlebender

    Utilizes artifact synergy and sacrifice outlets to tutor and assemble combo pieces, generating value and mana acceleration to enable powerful artifact-based combos.

  • Karazikar, the Eye Tyrant

    Karazikar, the Eye Tyrant

    Controls the board through goading opponents into attacking each other and leverages artifact and enchantment synergies to gain card advantage and outlast opponents before finishing with a decisive strike.

  • Minsc, Beloved Ranger

    Minsc, Beloved Ranger

    Employs death triggers and sacrifice effects on creatures to generate value, building up a large token threat with Boo and using a combo-like approach to overwhelm opponents.

Gameplay Insights

  • 1

    Oswald's use of artifact sacrifice combined with Command Beacon allowed him to tutor and deploy key combo pieces efficiently.

  • 2

    Karazikar's goad ability effectively manipulated combat dynamics, forcing opponents to attack each other and enabling card draw and life loss triggers.

  • 3

    Galea's sequencing of equipment and enchantments like Ancestral Mask maximized creature power, creating significant combat threats.

  • 4

    Minsc leveraged his commander’s death trigger to repeatedly sacrifice creatures, triggering valuable effects and maintaining board control.

  • 5

    Dampening Sphere and War's Toll were used strategically to disrupt opponents’ mana bases and slow their development, impacting game tempo.

  • 6

    The interplay of artifact ramp and enchantment-based buffs created high-pressure board states that required careful removal and timing.

Notable Cards

  • Dockside Extortionist

    Dockside Extortionist

  • War's Toll

    War's Toll

  • Ancestral Mask

    Ancestral Mask

  • Solemn Simulacrum

    Solemn Simulacrum

  • Smothering Tithe

    Smothering Tithe

  • Fabled Passage

    Fabled Passage

Gameplay Summary

The game began with players developing their boards cautiously, with early plays including ramp, mana fixing, and setting up key artifacts and enchantments.

Oswald Fiddlebender focused on assembling artifacts to fuel combos, utilizing artifact tutors and ramp like Command Beacon and Basalt Monolith.

Galea, Kindler of Hope aimed to capitalize on free equipping and playing cards from the top of the deck while applying pressure with auras and equipment.

Karazikar, the Eye Tyrant sought to control the board by goading opponents into attacking each other and leveraging Maze Engine for card advantage.

Minsc, Beloved Ranger employed a strategy reminiscent of a combo-heavy Birthing Pod deck, using death triggers and sacrificing creatures for value, with a threat of a large Boo token looming. As the game progressed, pivotal moments included Karazikar generating multiple treasure tokens with Dockside Extortionist, enabling explosive mana acceleration.

Oswald's sacrifice of artifacts to tutor powerful creatures like Solemn Simulacrum and Valkyra Protector Shield helped stabilize his board.

Galea leveraged equipment and enchantments like Ancestral Mask to buff creatures significantly, while Minsc used his commander’s ability to trigger death effects and maintain board presence.

Key interactions featured the use of Dampening Sphere by Oswald to slow down opponents' mana and War's Toll punishing aggressive land tapping, adding layers of resource denial.

The game’s tension built around board control and combo setups, with players carefully sequencing attacks and removal to shift momentum.

Ultimately, the game showcased a dynamic interplay of artifact combos, board control, and combat manipulation, with win conditions ranging from combo finishes to overwhelming board states supported by equipment and enchantments.

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