Game Knights Live Bloomburrow Bash w/ Amy Vorpahl & Olivia Gobert-Hicks | Gen Con | MTG Commander thumbnail Blurred backdrop thumbnail
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Game Knights Live Bloomburrow Bash w/ Amy Vorpahl & Olivia Gobert-Hicks | Gen Con | MTG Commander

The Command Zone


Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Bello, Bard of the Brambles

    Bello, Bard of the Brambles

    The Bello deck focused on leveraging creature synergies to create an overwhelming board presence.

  • Alania, Divergent Storm

    Alania, Divergent Storm

    Alania's strategy revolved around manipulating the storm count to maximize her abilities and disrupt opponents' plans.

  • Wick, the Whorled Mind

    Wick, the Whorled Mind

    The Wick deck was built around card draw and spellcasting, aiming to control the game's tempo.

  • Glarb, Calamity's Augur

    Glarb, Calamity's Augur

    Glarb's deck was a calamity-themed build, looking to capitalize on chaotic game states and unexpected interactions.

Gameplay Insights

  • 1

    The decision to bring Alania's storm count into play was a game-changer, adding an element of unpredictability.

  • 2

    The use of Wick's card draw mechanics to control the game's pace was a standout strategic move.

  • 3

    The chaotic game state created by Glarb's deck led to unexpected interactions and influenced the game's outcome.

Gameplay Summary

The Game Knights Live Bloomburrow Bash was a high-stakes game with four unique commander decks each helmed by Bello, Alania, Wick, and Glarb.

The game kicked off with a lively start, with each player establishing their board presence and setting up their strategies.

In the midst of the game, the players showcased their commanders' unique abilities, leading to a dynamic change of pace.

The game was filled with strategic decisions, unexpected turns, and a thrilling finale that kept the audience on the edge of their seats.

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