Trostani vs Lord Windgrace vs Vial | Ikra vs Vorel EDH / CMDR game play for Magic: The Gathering thumbnail Blurred backdrop thumbnail
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Trostani vs Lord Windgrace vs Vial | Ikra vs Vorel EDH / CMDR game play for Magic: The Gathering

MTG Muddstah


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Trostani, Selesnya's Voice

    Trostani, Selesnya's Voice

    Focuses on token generation and life gain synergy, using cards like Greater Good and Zendikar Resurgent to draw cards and maintain a steady board presence, aiming for incremental advantage and resilience.

  • Lord Windgrace

    Lord Windgrace

    Utilizes land recursion and powerful board wipes like Pernicious Deed to control the board, coupled with aggressive creatures like Hellkite Overlord and Acidic Slime for both offense and defense.

  • Vorel of the Hull Clade

    Vorel of the Hull Clade

    Builds large creatures with +1/+1 counter synergies by doubling counters on creatures, enabling massive combat damage through an army of snakes and hydras.

  • Ikra Shidiqi, the Usurper

    Ikra Shidiqi, the Usurper

    Leverages life gain and drain spells like Exsanguinate to weaken opponents and gain life, combined with efficient creatures and mana sources to sustain pressure.

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

    Aggressive damage dealer that maximizes chaos and damage output by capitalizing on spell casting and damage triggers, supported by cards that amplify damage dealt to opponents.

Gameplay Insights

  • 1

    John's use of Pernicious Deed to clear the board was a pivotal moment, significantly resetting the game state and allowing a fresh start that shifted board control.

  • 2

    Steve's repeated activation of Vorel's counter doubling ability enabled him to quickly amass a threatening board presence of snakes and hydras, pressuring all opponents.

  • 3

    Ryan's casting of Exsanguinate for a large drain was a critical life swing that put him in a commanding position by draining opponents while gaining substantial life.

  • 4

    Trostani's player maximized card draw through Greater Good and Zendikar Resurgent combo plays, providing sustained resources and resilience despite board wipes.

  • 5

    John's Hellkite Overlord was used effectively to eliminate Steve's Vorel, removing a major threat and reclaiming momentum in the late game.

  • 6

    Strategic timing of board wipes like Day of Judgment and Bane of Progress dramatically shifted the battlefield, forcing players to adapt their plans and reestablish board presence.

Notable Cards

  • Pernicious Deed

    Pernicious Deed

  • Hellkite Overlord

    Hellkite Overlord

  • Greater Good

    Greater Good

  • Zendikar Resurgent

    Zendikar Resurgent

  • Exsanguinate

    Exsanguinate

  • Bane of Progress

    Bane of Progress

  • Vorel of the Hull Clade

    Vorel of the Hull Clade

  • Ikra Shidiqi, the Usurper

    Ikra Shidiqi, the Usurper

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

  • Trostani, Selesnya's Voice

    Trostani, Selesnya's Voice

Gameplay Summary

The game featured a competitive four-player Commander match with Trostani, Selesnya's Voice; Lord Windgrace; Vorel of the Hull Clade; Ikra Shidiqi, the Usurper; and Vial Smasher the Fierce.

Early turns saw standard land drops and development of board presence with creatures and mana ramp.

John, piloting Lord Windgrace, used Pernicious Deed to clear the board, resetting the game state but leaving Steve's Vorel largely intact.

Steve then leveraged Vorel's ability to double +1/+1 counters, quickly amassing a large army of snakes and hydras, which he used to deliver significant damage to opponents.

Meanwhile, Ryan (Ikra) utilized black mana sources and powerful spells like Exsanguinate to drain life from opponents and gain life, while John capitalized on creatures like Hellkite Overlord and Acidic Slime for board control and aggression.

The battlefield shifted multiple times with spells like Day of Judgment and Bane of Progress wiping away artifacts and enchantments, dramatically altering each player's board state.

Trostani's player focused on token generation and card draw combos involving Greater Good and Zendikar Resurgent to maintain card advantage and resilience.

Eventually, John used his Hellkite Overlord to eliminate Steve's Vorel, swinging the momentum back in his favor.

The game was marked by powerful board wipes, life drain spells, and large creature synergies, with multiple players utilizing their commanders' unique abilities to control and dominate the board.

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