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Welcome to the Turbo Meta! cEDH Double Feature - Plagon vs Disa vs Glarb vs Malcolm Vial Smasher

Far North MtG

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Malcolm, Keen-Eyed Navigator Vial Smasher the Fierce

    Malcolm, Keen-Eyed Navigator // Vial Smasher the Fierce

    Utilizes artifact mana acceleration and Ad Nauseam or Underworld Breach combos to generate large amounts of mana and cards, then finishes with Laboratory Maniac or infinite damage combos. Also capable of winning with a pirate synergy involving Malcolm.

  • Disa the Restless

    Disa the Restless

    A Jund aggro/control deck that wins through combat damage using Disa and big creatures like Giant Gophs, or by generating infinite combat phases with cards like Breath of Fury.

  • Glarb, Calamity's Augur

    Glarb, Calamity's Augur

    Leverages Sultai colors for card advantage by playing cards off the top of the library, then wins through a Doomsday combo or classic Thassa's Oracle combo.

  • Plagon, Lord of the Beach

    Plagon, Lord of the Beach

    Azorius control deck that casts and flickers Plagon to draw massive amounts of cards, then wins with an Extort loop using Blind Obedience.

Gameplay Insights

  • 1

    The Malcolm/Vial Smasher player executed a complex loop involving multiple flashbacks of Lion's Eye Diamond and Brain Freeze to mill their entire deck and generate mana, enabling a Laboratory Maniac win.

  • 2

    Despite early attempts to remove Malcolm with Dismember, the player chose to let Malcolm hit the graveyard to fuel the combo instead of wasting resources.

  • 3

    The use of Wheel of Fortune early on helped Malcolm/Vial Smasher shuffle away unwanted cards and draw fresh hands, accelerating their combo timeline.

  • 4

    The game featured significant interaction around combat turns, with players debating attack targets and life totals, highlighting the importance of threat assessment in multiplayer CEDH.

  • 5

    The flicker and Extort loop strategy with Plagon showcased a powerful control and resource generation plan, emphasizing card draw and draining opponents slowly.

  • 6

    Players made careful sequencing decisions to maximize the impact of cards like Return of the Wildspeaker and Greater Good in the midgame for card advantage and board presence.

Notable Cards

  • Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

  • Ad Nauseam

    Ad Nauseam

  • Underworld Breach

    Underworld Breach

  • Lion's Eye Diamond

    Lion's Eye Diamond

  • Brain Freeze

    Brain Freeze

  • Dismember

    Dismember

  • Wheel of Fortune

    Wheel of Fortune

  • Doomsday

    Doomsday

  • Thassa's Oracle

    Thassa's Oracle

  • Blind Obedience

    Blind Obedience

  • Breath of Fury

    Breath of Fury

  • Return of the Wildspeaker

    Return of the Wildspeaker

Summary

The game began with aggressive early plays focusing on rapid mana acceleration and card draw. The Malcolm/Vial Smasher deck quickly established a strong presence by leveraging artifact mana sources like Mox Opal and Lion's Eye Diamond, followed by a wheel effect to refresh the hand. This deck aimed to combo off using Malcolm, Keen-Eyed Navigator alongside spells such as Underworld Breach and Ad Nauseam, culminating in a win with a Laboratory Maniac or similar draw-based finish. Despite early disruption attempts, the deck successfully executed a complex loop involving Brain Freeze and Lion's Eye Diamond to mill opponents and dig for a win. Meanwhile, the other players used their commanders to build board states and apply pressure. Disa the Restless aimed to close the game through combat damage enhanced by infinite combat tricks, while Glarb, Calamity's Augur focused on card advantage and a Doomsday combo finish. Plagon, Lord of the Beach, looked to draw cards repeatedly by flickering the commander and win through an Extort loop. The match featured a dynamic interplay of combos and board interaction, with Malcolm/Vial Smasher's explosive start ultimately proving decisive in the first game.

Description

No 11 hour games here

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Today’s decks: Malcolm/Vial: moxfield.com/decks/2oZC6YkQU0yOWrjSH6Mf9g Disa: moxfield.com/decks/IxXTmCu51Ei9jD--nM27TA Glarb: moxfield.com/decks/gw98hVKHe02O7eFSfyogGQ Plagon: moxfield.com/decks/gO4bXQngYUqn6KFhPKzmuQ Selvala: moxfield.com/decks/y9ScQw8JHUaZPiVKdDKd7Q Etali: moxfield.com/decks/TWVqVkW340eXUp-yVd_OWQ Heliod: moxfield.com/decks/oquKlgJBaEawf66gf9en1w Yuriko: moxfield.com/decks/py-p4NsOs0mvrSj8xBCD_A

As always, thank you for watching

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