Deck & Commander Strategies
Thantis, the Warweaver
Focuses on forcing all creatures to attack each turn while growing stronger with +1/+1 counters, creating constant combat pressure on opponents.
Wowzer, the Aspirational
A complex combo deck aiming to achieve an intricate set of conditions involving energy, counters, and game states to win the game outright.
Sliver Legion
Utilizes tribal synergy to boost all Sliver creatures exponentially, overwhelming opponents with a growing swarm of powerful creatures.
Hish of the Snake Cult
Transforms Nagas and serpents into poisonous, evasive threats with daunt and deathtouch, controlling the board through combat damage and evasion.
Gameplay Insights
- 1
Thantis’s ability to force all creatures to attack every combat created constant combat phases that pressured opponents and encouraged aggressive play.
- 2
Wowzer’s unique win condition required careful management of multiple game states, forcing opponents to prioritize disruption over their own board development.
- 3
Sliver Legion’s exponential buff to all Slivers significantly enhanced the tribal swarm strategy, making it a formidable threat in the mid to late game.
- 4
Hish’s combination of daunt and poisonous counters made blocking difficult and added a layer of combat control that kept opponents cautious about attacking.
- 5
Use of artifacts like Aether Vile to cheat creatures into play accelerated board presence and threatened early tempo swings.
- 6
The box brawl format encouraged creative deck-building and flexible strategies, leveraging a wide variety of cards from different sets and mechanics.
Notable Cards
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Spaghetti Junction
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Sliver Legion
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Wowzer, the Aspirational
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Thantis, the Warweaver
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Hish of the Snake Cult
Gameplay Summary
The game began with each player opening a box of Magic cards from the Mystery Booster 2 set and constructing 40-card decks with unique commanders.
The players revealed their commanders: Thantis, the Warweaver; Wowzer, the Aspirational; Sliver Legion; and Hish of the Snake Cult.
Each commander brought a distinct strategy to the table, ranging from aggressive swarm tactics to complex combo conditions.
Thantis encouraged all creatures to attack by growing larger with each combat, while Wowzer had a unique win condition tied to maintaining a broad set of game states like energy and various counters.
Sliver Legion boosted all Slivers, enabling a powerful tribal synergy, and Hish turned snakes into poisonous, evasive threats with daunt and deathtouch. Early gameplay saw players establishing their mana bases and deploying key creatures and artifacts, such as Tamir Elevator and Aether Vile, to ramp and cheat creatures into play.
The game featured pivotal moments where players leveraged their commanders’ abilities and board presence to pressure opponents, notably the Sliver Legion player enhancing a swarm of slivers, and the Hish player utilizing poisonous snakes to control the board.
Wowzer’s complex win condition loomed, forcing opponents to disrupt his setup.
The game’s tempo shifted as players deployed threats and blockers, with combat phases becoming critical for triggering Thantis’s counters and Wowzer’s energy and counter conditions.
Ultimately, the game revolved around assembling synergies, maintaining board control, and racing to fulfill unique victory conditions amid a chaotic and unpredictable box brawl environment.