Commander Rumble 007 Narset v Zirda v Kinnan v Hidestugu and Kairi cEDH Commander Gameplay thumbnail Blurred backdrop thumbnail
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Commander Rumble 007 Narset v Zirda v Kinnan v Hidestugu and Kairi cEDH Commander Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Narset, Enlightened Master

    Narset, Enlightened Master

    Utilizes noncreature spells and storm mechanics to generate multiple cast triggers, aiming to win through storm-based combo damage using spells like Grapeshot and Thousand-Year Storm.

  • Zirda, the Dawnwaker

    Zirda, the Dawnwaker

    Focuses on artifact synergies to ramp and generate value, using key artifacts to enable combos and pressure opponents with aggressive creatures like Dockside Extortionist.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Leverages mana acceleration and powerful creatures to ramp into large, game-ending spells like Finale of Devastation, aiming for overwhelming board presence and combo finishers.

  • Hidetsugu and Kairi

    Hidetsugu and Kairi

    Employs interaction and combo tools such as Polymorph and Expropriate to control the board and find game-winning combos, often utilizing artifact synergies for flexibility.

Gameplay Insights

  • 1

    Zirda's use of artifact synergies and Oswald Fiddlebender to fetch key artifacts like Grim Monolith and Portable Hole established strong board control and resource advantage.

  • 2

    Narset utilized Thousand-Year Storm to cast multiple spells for free in a single turn, enabling potent storm count and combo damage potential.

  • 3

    Kinnan's deployment of mana rocks and creatures allowed for explosive mana generation, eventually culminating in casting Finale of Devastation to ramp into lethal threats.

  • 4

    Hidetsugu and Kairi's control elements, including Polymorph and Expropriate, provided powerful disruption and potential win conditions through large-scale board swings.

  • 5

    The interaction around artifact removal and counterspells, such as Mana Drain and Force of Negation, played a critical role in delaying or enabling key combos.

  • 6

    Multiple players used combat damage and artifact synergies to apply pressure while setting up their combos, demonstrating the tight interplay of aggression and combo setup in cEDH.

Notable Cards

  • Grapeshot

    Grapeshot

  • Thousand-Year Storm

    Thousand-Year Storm

  • Dockside Extortionist

    Dockside Extortionist

  • Imperial Recruiter

    Imperial Recruiter

  • Finale of Devastation

    Finale of Devastation

  • Polymorph

    Polymorph

  • Expropriate

    Expropriate

  • Mana Drain

    Mana Drain

  • Cyclonic Rift

    Cyclonic Rift

  • Oswald Fiddlebender

    Oswald Fiddlebender

  • Grim Monolith

    Grim Monolith

  • Mana Crypt

    Mana Crypt

  • Mana Crypt

    Mana Crypt

  • Manifold Key

    Manifold Key

Gameplay Summary

The game started with players developing their board states using ramp and utility artifacts, setting up for powerful plays.

Narset, Enlightened Master, opened with a hand including powerful spells like Grapeshot and Thousand-Year Storm, aiming to leverage storm combos.

Zirda, the Dawnwaker, focused on artifact synergies, casting key pieces such as Dockside Extortionist and Imperial Recruiter to generate value and pressure opponents.

Kinnan, Bonder Prodigy, used mana rocks and mana dorks to accelerate into big plays, including casting Finale of Devastation to close out games.

Hidetsugu and Kairi utilized interaction spells like Polymorph and Expropriate, aiming for combo finishes and board control.

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