Deck & Commander Strategies

Grist, the Hunger Tide
Utilizes graveyard milling and recursion to grow Grist and other creatures, aiming to overwhelm opponents with large threats and incremental damage through sacrifice and death triggers.

Zacama, Primal Calamity
Focuses on ramping mana quickly to cast large dinosaurs that can dominate the battlefield and disrupt opponents by bouncing permanents and dealing damage.

Azami, Lady of Scrolls
Leverages wizard tribal synergies to draw large amounts of cards, potentially assembling combos for a decisive win through card advantage and control.

Syr Konrad, the Grim
Controls the board by punishing opponents whenever creatures die or cards are milled, using damage dealing and incremental life loss to wear down opponents.
Gameplay Insights
- 1
Early deployment of Lord of Extinction by Grist created high pressure on opponents by scaling with the total graveyard size, forcing defensive responses.
- 2
Mesmeric Orb was used effectively to mill multiple cards per turn, fueling graveyard synergies critical to Grist’s strategy.
- 3
Syr Konrad capitalized on creature deaths with Bastion of Remembrance, turning board wipes and sacrifices into incremental life loss for opponents.
- 4
Zacama’s ramp strategy aimed to cast large threats quickly but struggled to keep pace against Grist’s explosive growth.
- 5
The use of exile removal and counterspells was crucial in preventing Grist from ending the game immediately, demonstrating the importance of interaction in this meta.
- 6
Players paid close attention to life totals and graveyard counts, as these metrics directly influenced damage output and strategic decisions.
Notable Cards
-

Lord of Extinction
-

Mesmeric Orb
-

Arcane Signet
-

Bastion of Remembrance
-

Future Sight
-

Reyhan, Last of the Abzan
Gameplay Summary
The game started with a slow early setup as players developed their mana bases and began to deploy their key cards.
Grist, the Hunger Tide quickly established a strong board presence with a Lord of Extinction that grew rapidly due to the large number of cards in all graveyards, threatening to end the game with a massive swing.
Meanwhile, Zacama aimed to ramp and cast big dinosaurs, Azami focused on wizard tribal synergies and drawing cards, and Syr Konrad sought to control the board through damage and milling effects. A pivotal moment came when Grist’s Lord of Extinction reached a terrifying size, swinging for over 30 damage, which forced the other players to respond urgently.
Despite a counterspell and removal attempts such as exile effects and board wipes, Grist’s pressure remained high.
Syr Konrad leveraged his ability to punish opponents for creature deaths, dealing incremental damage while maintaining board control.
The game featured several mill interactions, particularly from Mesmeric Orb and other graveyard synergies, influencing Grist’s growth and fueling various combos. Ultimately, the game was defined by Grist's ability to capitalize on graveyard states and massive creature size, pushing a quick and overwhelming damage output.
Zacama and Azami attempted to stabilize with ramp and card draw, but the early dominance of Grist’s Lord of Extinction and the consistent incremental damage from Syr Konrad shaped the tempo and pressured opponents throughout the match.
































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