Deck & Commander Strategies
Krark, the Thumbless & Sakashima of a Thousand Faces
Leverage multiple crack triggers and spell copies to generate infinite mana and storm spells, using combos like Dualcaster Mage + Each Shimmer to win through an unstoppable storm lock.
Teferi, Temporal Archmage
Ramp artifacts to enable infinite mana and untaps via Chain Veil, casting multiple spells per turn to close the game with artifact combos.
Siani, Eye of the Storm & Eligeth, Crossroads Augur
Establish board presence with flying creatures and generate extra turns to gain card advantage and win through combat damage.
Yuriko, the Tiger's Shadow
Use ninjutsu and Yuriko's triggers to deal incremental damage while digging for a combo finish such as Thassa's Oracle or Doomsday to win without combat.
Gameplay Insights
- 1
Using Misdirection to redirect Force of Will on Cyclonic Rift was a crucial interaction that allowed Krarkashima to maintain their combo setup.
- 2
Krarkashima's infinite combo with Dualcaster Mage and Each Shimmer was well-protected by fierce guardianship, illustrating the importance of backup protection in cEDH storm combos.
- 3
Yuriko's ninjutsu and damage triggers helped chip away at opponents while searching for a combo finish, showing the value of incremental damage and card selection in a high-power multiplayer game.
- 4
Proxy's use of Time Spiral to reshuffle and draw a new hand aimed to reset the game state but was ultimately not enough to stop the storm lock from forming.
- 5
The interaction of artifact ramp and Chain Veil in Teferi’s deck highlighted the synergy between artifacts and untap abilities to generate large mana pools for combo execution.
Notable Cards
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Dualcaster Mage
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Time Spiral
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Cyclonic Rift
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Force of Will
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Misdirection
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Jace, the Mind Sculptor
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Karn, the Great Creator
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Phantasmal Image
Gameplay Summary
The game started with a mix of early plays including ramp and card advantage engines from all players.
Drew on Krark, the Thumbless and Sakashima of a Thousand Faces set up their storm combo by leveraging multiple crack triggers to generate infinite spells and mana.
Proxy's Teferi, Temporal Archmage deck focused on artifact ramp and chaining combos with Chain Veil, while Jiro piloted a mono-blue flying men deck aiming to accumulate card advantage and extra turns through low-cost flyers.
The Yuriko player used ninjutsu and Yuriko's triggers to deal incremental damage and dig for a win condition like Thassa's Oracle or Doomsday, maintaining pressure with evasive threats.