(cEDH) Teferi Vs Siani & Eligeth Vs Krarkashima Vs Yuriko - Competitive Commander Gameplay Ep.66 thumbnail Blurred backdrop thumbnail
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(cEDH) Teferi Vs Siani & Eligeth Vs Krarkashima Vs Yuriko - Competitive Commander Gameplay Ep.66

NeoRoyal House of Pricey Cardboard - EDH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Sakashima of a Thousand Faces Krark, the Thumbless

    Krark, the Thumbless & Sakashima of a Thousand Faces

    Leverage multiple crack triggers and spell copies to generate infinite mana and storm spells, using combos like Dualcaster Mage + Each Shimmer to win through an unstoppable storm lock.

  • Teferi, Temporal Archmage

    Teferi, Temporal Archmage

    Ramp artifacts to enable infinite mana and untaps via Chain Veil, casting multiple spells per turn to close the game with artifact combos.

  • Eligeth, Crossroads Augur Siani, Eye of the Storm

    Siani, Eye of the Storm & Eligeth, Crossroads Augur

    Establish board presence with flying creatures and generate extra turns to gain card advantage and win through combat damage.

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

    Use ninjutsu and Yuriko's triggers to deal incremental damage while digging for a combo finish such as Thassa's Oracle or Doomsday to win without combat.

Gameplay Insights

  • 1

    Using Misdirection to redirect Force of Will on Cyclonic Rift was a crucial interaction that allowed Krarkashima to maintain their combo setup.

  • 2

    Krarkashima's infinite combo with Dualcaster Mage and Each Shimmer was well-protected by fierce guardianship, illustrating the importance of backup protection in cEDH storm combos.

  • 3

    Yuriko's ninjutsu and damage triggers helped chip away at opponents while searching for a combo finish, showing the value of incremental damage and card selection in a high-power multiplayer game.

  • 4

    Proxy's use of Time Spiral to reshuffle and draw a new hand aimed to reset the game state but was ultimately not enough to stop the storm lock from forming.

  • 5

    The interaction of artifact ramp and Chain Veil in Teferi’s deck highlighted the synergy between artifacts and untap abilities to generate large mana pools for combo execution.

Notable Cards

  • Dualcaster Mage

    Dualcaster Mage

  • Time Spiral

    Time Spiral

  • Cyclonic Rift

    Cyclonic Rift

  • Force of Will

    Force of Will

  • Misdirection

    Misdirection

  • Jace, the Mind Sculptor

    Jace, the Mind Sculptor

  • Karn, the Great Creator

    Karn, the Great Creator

  • Phantasmal Image

    Phantasmal Image

Gameplay Summary

The game started with a mix of early plays including ramp and card advantage engines from all players.

Drew on Krark, the Thumbless and Sakashima of a Thousand Faces set up their storm combo by leveraging multiple crack triggers to generate infinite spells and mana.

Proxy's Teferi, Temporal Archmage deck focused on artifact ramp and chaining combos with Chain Veil, while Jiro piloted a mono-blue flying men deck aiming to accumulate card advantage and extra turns through low-cost flyers.

The Yuriko player used ninjutsu and Yuriko's triggers to deal incremental damage and dig for a win condition like Thassa's Oracle or Doomsday, maintaining pressure with evasive threats.

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