Deck Strategies
Alexios, Deimos of Kosmos
Aggro Stax deck that aims to cast the commander early and apply pressure while controlling the board with punishing Stax pieces like Bloodbound and Manamar to limit opponents' resources.
Ruric Thar, the Unbowed
Gruul Stax deck that punishes non-creature spells and uses creature-based disruption alongside hate pieces like War-Storm and Scytheclaw Raptor to slow opponents and combo off with Kiki-Jiki and Restoration Angel.
Glarb, Calamity's Augur
Graveyard combo deck centered around Hermit Druid to mill the library and win through Thassa’s Oracle, while controlling the game with lock pieces and resource denial.
Sisay, Weatherlight Captain
Combo deck that cheats out legendary permanents to assemble infinite activations of planeswalker abilities, using cards like Nicol Bolas and Anointed Procession to secure a win.
Gameplay Insights
- 1
Early deployment of Stax pieces like Bloodbound and Manamar created constant pressure, forcing opponents to play around resource denial.
- 2
Christian's attempts to combo with Hermit Druid and Thassa’s Oracle were repeatedly slowed by lock pieces and timely counterspells.
- 3
Force of Will was used effectively to counter Wheel of Fortune, disrupting card advantage and maintaining Stax dominance.
- 4
Players prioritized setting up their own lock pieces before attempting to combo, reflecting the high-stakes control environment.
- 5
The chaotic board state and multiple activated abilities led to complex decision-making, with players carefully sequencing plays to avoid disruption.
- 6
Jay’s Sisay deck patiently assembled legendary synergies, waiting for the right moment to execute an infinite planeswalker activation combo.
Notable Cards
Hermit Druid
Kiki-Jiki, Mirror Breaker
Restoration Angel
Wheel of Fortune
Force of Will
Stranglehold
Nicol Bolas
Anointed Procession
Summary
The game featured four highly interactive cEDH Stax decks battling for control and victory. Alexios, Deimos of Kosmos piloted by TK, aimed to deploy aggressive Stax elements early, leveraging cards like Bloodbound and Manamar to punish opponents and establish board control. Ruric Thar, the Unbow piloted by July, focused on a Gruul Stax strategy that punished non-creature spells and sought to combo off with Kiki-Jiki and Restoration Angel. Christian, a special guest, ran Glarb, Calamity's Augur, a combo-oriented deck focused on graveyard synergy with Hermit Druid and Thassa’s Oracle to win. Lastly, Jay commanded Sisay, Weatherlight Captain, employing a combo plan that utilized legendary permanents and infinite activations of planeswalkers with cards like Nicol Bolas and Anointed Procession. Throughout the match, the Stax decks heavily disrupted Christian's combo attempts, forcing him to navigate a gauntlet of resource denial and punishment effects. Early plays involved careful land drops and setup of hate pieces like Silence Library and Scalding Tarn. Notable interactions included timely use of Wheel of Fortune countered by Force of Will, strategic discards and draws to maintain pressure, and the buildup of lock pieces such as Stranglehold. Attempts to resolve key spells were met with targeted removal and forced responses, slowing down the Glarb player’s plan. Meanwhile, Alexios and Ruric Thar jockeyed for tempo, applying pressure through aggressive creatures and punishing spells while Jay's Sisay bided time to assemble the legendary synergy required for an infinite planeswalker activation win. The game unfolded as a tense struggle of resource denial, combo disruption, and incremental advantage, with the Stax elements defining the pace and flow of the match.