Deck & Commander Strategies
Kinnan, Bonder Prodigy
Midrange combo focused on ramping mana through creatures and artifacts to cast big creatures and generate huge mana advantages for combo finishes.
Krark, the Thumbless & Sakashima of a Thousand Faces
Combo deck leveraging coin flips and creature copying to generate explosive turns and close out games quickly.
Jodah, Archmage Eternal
Control-oriented deck designed to disrupt fast combos and play a reactive game using counterspells and board wipes.
Malcolm, Keen-Eyed Navigator & Tana, the Bloodsower
Aggressive treasure and token generation deck aiming to build a strong board presence and leverage value creatures to pressure opponents early.
Gameplay Insights
- 1
Players prioritized early removal of ramp creatures to slow explosive mana ramps, recognizing the threat of turn two or three combos.
- 2
Elesh Norn's arrival was a major turning point, triggering mass board wipes that forced players to rethink their strategies and disrupted multiple combo lines.
- 3
The Kinnan player adapted by focusing on card advantage and mid-game plays after losing early tempo and ramp creatures.
- 4
Jodah's control deck used targeted probes and counterspells effectively to keep combo players in check, buying time for a slower game plan.
- 5
Despite drawing powerful combo pieces like Isochron Scepter and Dramatic Reversal, Kinnan’s player chose to discard them when the board state was unfavorable, showing strategic flexibility.
Notable Cards
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Elesh Norn, Grand Cenobite
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Dockside Extortionist
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Manic Vandal
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Isochron Scepter
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Dramatic Reversal
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Force of Negation
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Fabricate
Gameplay Summary
The game began with all players setting up their boards cautiously, aware of the high-powered combo potential around the table.
Early aggression was limited but impactful, with multiple players losing their initial ramp creatures to removal spells, notably a Ren and Six that destroyed key dorks.
This slowed down explosive starts, forcing players into mid-game setups.
Kinnan's player attempted to stabilize and dig for card advantage despite being behind on creatures and mana development.
Meanwhile, Malcolm & Tana focused on building treasure generation and board presence, while Krark and Sakashima sought to leverage their copy and coin-flip synergies for a sudden win. A pivotal moment came when an Elesh Norn was played, devastating many boards by wiping out small creatures and neutralizing combo enablers.
This forced the players to reassess their plans.
Jodah’s deck leaned into control and disruption, with targeted probes and counterspells to delay threats.
Despite some struggles with mana and card draws, Kinnan's player tried to push a win by establishing a board presence with creatures like TESSERAT THE SEEKER, but Elesh Norn and mass removal wiped out key threats.
The game showcased the tension between fast combo attempts and resilient control strategies, with players needing to adapt quickly to shifting board states and powerful hate cards.