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cEDH PLAYERS TRY CASUAL WITH MANACURVES - SISAY vs GLISSA vs VILIS vs XYRIS - PLAY TO WIN GAMEPLAY

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Commanders featured in this video Reviewed & Verified

Personality featured in this video

Deck Strategies

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    Sisay aims to leverage her ability to tutor for legendary cards and create a powerful board state. The deck looks to keep Sisay on the battlefield and protect her with equipment like Lightning Greaves.

  • Glissa, the Traitor

    Glissa, the Traitor

    Glissa's strategy revolves around removal and recursion of artifacts. The deck aims to control the board with targeted removal, then recur valuable artifacts from the graveyard when creatures die.

  • Vilis, Broker of Blood

    Vilis, Broker of Blood

    Vilis seeks to draw a massive amount of cards by losing life and maintain a high life total. The deck has a potential win condition with Liliana's Contract and multiple demons, but primarily aims to out-value opponents.

  • Xyris, the Writhing Storm

    Xyris, the Writhing Storm

    Xyris' strategy revolves around forcing opponents to draw cards, creating a snake army in the process. The deck then aims to boost this army with cards like Coat of Arms for a massive damage swing.

Gameplay Insights

  • 1

    The early game was dominated by ramp and setup, with players focusing on developing their mana base and casting their commanders.

  • 2

    The mid-game saw a lot of interaction and removal, particularly targeting commanders. This slowed down the game considerably and prevented players from executing their strategies effectively.

  • 3

    Despite the high level of interaction, no player was able to establish a dominant board state or achieve their win condition.

Notable Cards

  • Lightning Greaves

    Lightning Greaves

  • Noxious Gearhulk

    Noxious Gearhulk

  • Coat of Arms

    Coat of Arms

  • Liliana's Contract

    Liliana's Contract

  • Animate Dead

    Animate Dead

Summary

The game kicked off in a typical fashion with all players ramping and setting up their board. The board state remained fairly balanced with players casting their commanders and setting up defenses. Everyone was maintaining a healthy life total, and no immediate threats were identified. However, the game quickly took a turn towards mass removal and interaction, with each player's commander being targeted and removed multiple times. This lead to a slower game pace with players constantly rebuilding their board state. The game ended without any player achieving their win condition due to the extensive removal and interaction.

Description

This week we’re joined by Chase to play some casual commander!

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