Deck Strategies
Temmet, Naktamun's Will
Temmet’s deck leverages zombie tribal synergies and token generation alongside value creatures and spells to draw cards and overwhelm opponents with a growing horde of zombies. It focuses on incremental advantage through creatures like Undead Augur, Wayward Servant, and Endless Ranks of the Dead, aiming to outpace opponents by flooding the board.
Loot, the Pathfinder
Loot’s deck is built around drawing large numbers of cards with Guardian Project and exhaust abilities, fueling a ramp and big creature strategy. It uses card draw and mana acceleration to cast impactful threats and removal spells, aiming to out-resource the opponent and finish the game with powerful combat steps supported by spells like Run Over and Adrenaline Jockey.
Gameplay Insights
- 1
Loot efficiently used Guardian Project to generate significant card advantage, drawing around ten cards in a key turn which fueled subsequent plays.
- 2
Destroying Diregraf Captain early slowed Temmet’s zombie token production, reducing pressure and tempo.
- 3
Loot’s use of Run Over to fight and remove a key blocker (Hash Scarabs) demonstrated timely interaction to clear the path for attacks.
- 4
Temmet’s aggressive swings with his Commander and zombie tokens kept the pressure on, forcing Loot to carefully manage blockers and removal.
- 5
The final lethal turn leveraged mana generation from Boompile combined with a large flying dragon token to close out the game decisively.
Notable Cards
Guardian Project
Adrenaline Jockey
Diregraf Captain
Endless Ranks of the Dead
Undead Augur
Run Over
Arcane Signet
Boompile
Wayward Servant
Forgotten Creation
Summary
The game started with both players developing their mana bases and setting up early board presence. Temmet, Naktamun's Will, utilized a suite of zombies and value creatures like Undead Augur, Wayward Servant, and Endless Ranks of the Dead to generate card advantage and apply pressure. Meanwhile, Loot, the Pathfinder focused on drawing cards through Guardian Project and leveraging exhaust abilities to gain incremental advantages. Early skirmishes saw Loot attacking to chip away at Temmet’s life total, while Temmet responded with token generation and zombie synergies. A key turning point occurred when Loot assembled a robust board with multiple creatures and key artifacts like Arcane Signet and Run Over to clear problematic blockers. Loot’s strategy of drawing massive numbers of cards and deploying threats such as Adrenaline Jockey and Stampeding Squarefoot allowed him to overwhelm Temmet’s defenses. Despite Temmet’s aggressive swings with his Commander and zombie horde, Loot’s careful blocking and removal, including destroying Diregraf Captain, blunted Temmet’s offense. The game concluded when Loot activated a powerful mana generation combo with Boompile to cast a large X spell, dealing lethal damage supported by a 4/4 flying dragon, securing the win.