Deck Strategies
Cazur, Ruthless Stalker & Ukkima, Stalking Shadow
A midrange aggressive deck that utilizes synergy between Cazur’s combat tricks and Ukkima’s ability to create additional threats, supported by ramp and disruption to control the board and pressure opponents.
Godo, Bandit Warlord
A fast combo-aggro deck focused on quickly assembling equipment like Hammer of Nazahn to create indestructible attackers, often combined with mana acceleration and tutors to close out the game swiftly.
Ilharg, the Raze-Boar
A combo-oriented deck leveraging Ilharg’s ability to cheat creatures into play, aiming to assemble combos with creature recursion and wheel effects like Wheel of Fortune to refill the hand and maintain pressure.
Kess, Dissident Mage
A control-combo deck using Kess’s ability to recast instant and sorcery spells from the graveyard, combined with card draw engines like Necropotence and disruption to lock opponents down while assembling a winning combo.
Gameplay Insights
- 1
Using taxing artifacts like Trinisphere and Thorn of Amethyst early to slow down opponents’ spellcasting and gain a strategic advantage.
- 2
Leveraging Dread Return and Narcomoeba interactions to enable flashback-based combos that generate multiple creature triggers and card advantage.
- 3
The Godo player’s timely search for Hammer of Nazahn highlights the importance of equipment synergy in a mono-red aggressive strategy.
- 4
Kess’s use of Necropotence alongside Dark Ritual and Soul Ring demonstrates a powerful engine for card advantage and mana acceleration in a control-combo build.
- 5
Players carefully managed their mana and spell costs under taxing effects, illustrating the high-stakes resource management typical of cEDH gameplay.
- 6
Bounce spells and discard were effectively used to disrupt opponents’ board states and slow down combo assembly.
Notable Cards
Trinisphere
Thorn of Amethyst
Hammer of Nazahn
Necropotence
Dread Return
Narcomoeba
Wheel of Fortune
Goblin Engineer
Mox Opal
Mox Diamond
Summary
The game featured an intense multiplayer cEDH match with five commanders: Cazur, Ruthless Stalker paired with Ukkima, Stalking Shadow; Godo, Bandit Warlord; Ilharg, the Raze-Boar; and Kess, Dissident Mage. Early turns saw players establishing mana bases and developing board states with ramp, spells, and disruptions, including the use of mana rocks like Mox Opal and Mox Diamond, and spells such as Dark Ritual and Necropotence. Trinisphere and Thorn of Amethyst were played early by some players to slow the game down by increasing spell costs, creating a taxing environment that influenced decision making. Key interactions included the use of Dread Return combined with creatures to leverage flashback mechanics and Narcomoeba triggers, hinting at combo potential to win the game. The Godo player set up to search for Hammer of Nazahn, enabling equipment-based aggressive strategies. Meanwhile, Kess aimed to leverage Necropotence and recursive spells for card advantage and control. The game featured multiple tactical plays involving bounce effects, targeted discard, and careful resource management to counter opponents’ threats. The pivotal moments revolved around managing mana costs under taxing effects and setting up combos through recursion and equipment synergy. The match leaned heavily on the mono-red aggressive and combo themes, with players exploiting their commanders’ unique synergies to push towards victory conditions.