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Idiots practice before the Boil 2! Ashling vs Malcolm/Vial vs Tymna/Thras vs Kinnan

Idiot Brewing Company

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Ashling, Flame Dancer

    Ashling, Flame Dancer

    Aggressive burn and treasure token generation to deal incremental damage each turn, leveraging artifacts and spells to maintain pressure.

  • Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator

    Control and disruption with pirate synergy, using Cavern of Souls to protect key creatures and applying pressure through combat and spells.

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

    Aggressive spellcasting that punishes opponents with damage whenever a spell is cast, combined with dealing direct damage and disrupting opponents.

  • Tymna the Weaver

    Tymna the Weaver

    Card draw through combat damage and synergizing with low-cost creatures to maintain hand advantage and apply pressure.

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

    Combo and value engine focused on infinite mana generation and card advantage, enabling powerful late-game plays.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Mana ramp and value generation through mana creatures, accelerating into big spells and combos that capitalize on abundant mana.

Gameplay Insights

  • 1

    Players heavily leveraged treasure token generation to ramp mana and fuel multiple spells in a single turn, enhancing Ashling's damage output.

  • 2

    The casting of Wheel of Fortune was a pivotal moment that reshuffled hands and forced players to adapt their strategies midgame.

  • 3

    Counterspells like Swansong were effectively used to protect key plays and maintain tempo.

  • 4

    Sacrificing artifacts to Braids triggered card draw and damage, emphasizing the synergy between artifact sacrifice and value generation.

  • 5

    Players carefully timed burn spells and damage triggers to maximize impact while minimizing risk from instant-speed interaction.

  • 6

    Interactions between spell triggers and mana generation artifacts like Mox Amber allowed for explosive turns and quick board development.

Notable Cards

  • Ashling, Flame Dancer

    Ashling, Flame Dancer

  • Mox Amber

    Mox Amber

  • Wheel of Fortune

    Wheel of Fortune

  • Lightning Bolt

    Lightning Bolt

  • Red Elemental Blast

    Red Elemental Blast

  • Cavern of Souls

    Cavern of Souls

  • Assault Suit

    Assault Suit

Summary

The game began with a typical setup of mana acceleration and early board presence, as players developed their resources and prepared their strategies. Ashling, Flame Dancer's aggressive red-based damage and treasure generation started to shape the early game tempo, while other players focused on assembling their combos and mana bases. A key turning point occurred when players began interacting heavily with spells and triggers, including Ashling's recurring damage triggers and the use of artifacts like Mox Amber to ramp mana quickly. Midgame saw a flurry of spellcasting and counterplays, with players using removal, counterspells, and discard effects to disrupt opponents' plans. Notably, the casting of Wheel of Fortune reshaped hands and forced players to adapt their strategies. Ashling's ability to generate treasures and deal incremental damage put pressure on the table, but disruption from Malcolm and others kept the game dynamic. Eventually, the game escalated with powerful spells and triggers resolving, leading to significant board state shifts and damage swings. The interplay of treasure tokens, burn spells, and card draw fueled a fast-paced and tactical game, culminating in a tense late game where players jockeyed for control and attempted to close out the game.

Description

The Idiots bring their cEDH decks into the Gauntlet to test their strength before the biggest cEDH event of all time!

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Produced and Edited by Jordan Drake Thumbnails by Jae Teska