Deck Strategies
Vivi Ornitier
A spell-slinger deck focused on generating card advantage and controlling the board with counterspells and efficient interaction, aiming to build up to a combo finish through artifact synergy and recursion.
Noctis, Prince of Lucis
An artifact-centric deck leveraging artifact ramp and disruptive artifact interactions to assemble powerful combos and control the game pace.
Yuna, Grand Summoner
A graveyard recursion and combo-oriented deck that uses spells like Gifts Ungiven to assemble key cards for infinite loops or powerful synergies, often relying on creature and spell recursion.
Celes, Rune Knight
A midrange and breaching deck that uses powerful spells and creature-based synergies to control the board and exploit interactions that enable combos and tempo swings.
Gameplay Insights
- 1
Players carefully manage Mystic Remora triggers to maximize card advantage without overextending and risking counterplay.
- 2
The use of Vexing Bobble early on creates tension around casting free spells and counterspell management.
- 3
Gifts Ungiven is used strategically to assemble combos but requires careful selection of which cards to keep or discard to avoid enabling opponents.
- 4
Counterspell resources are conserved and timed to prevent opponents from establishing combos, demonstrating high-level interaction and threat assessment.
- 5
Players leverage artifact ramp like Mox Opal and Everflowing Chalice to accelerate into crucial spells and combos.
- 6
The interaction around Walking Ballista and Eternal Witness highlights the importance of resource denial and graveyard control in preventing infinite loops.
- 7
Board wipes and mass removal spells like All Is Dust serve as key turning points to reset the board and stall opponent advances.
Notable Cards
Mystic Remora
Everflowing Chalice
Gifts Ungiven
Walking Ballista
Eternal Witness
Chain of Vapor
All Is Dust
Mox Opal
Ancient Tomb
Summary
The game features four commanders from Final Fantasy characters competing in a competitive EDH setting. Early turns see players developing their mana bases and setting up key pieces such as Mystic Remora and Everflowing Chalice, with strategic card draw and ramp spells establishing board presence. A notable early interaction involves the use of Vexing Bobble and Mystic Remora to generate card advantage while opponents respond carefully to avoid giving away free spells. The players navigate through mid-game plays involving tutors like Mystical Tutor and powerful spells such as Gifts Ungiven, which sets up critical card selection and graveyard strategies. One of the pivotal moments occurs when a player casts Gifts Ungiven to select key pieces for a combo but is met with careful counterplay and discussions about which cards to keep or send to the graveyard to avoid enabling opponents' combos. The interaction around Walking Ballista and Eternal Witness highlights the delicate balance between resource management and disruption. Throughout the game, players carefully manage responses to spells, with counters and removal spells like Chain of Vapor and All Is Dust influencing board state and tempo. The game revolves around leveraging synergy between graveyard recursion, artifact ramp, and combo protection while trying to disrupt opponents’ plans, ultimately aiming to execute a decisive combo or lock to secure victory.