Deck Strategies
Sythis, Harvest's Hand
Utilizes enchantments to draw cards and gain incremental advantage, focusing on a Voltron approach to boost Sythis and close out games with commander damage.
Blue, Loyal Raptor / Owen Grady, Raptor Trainer
A dinosaur tribal deck that sacrifices smaller dinosaurs to summon bigger threats, leveraging tempo and big creatures to overwhelm opponents.
Balan, Wandering Knight
Aggressively equips Balan with powerful equipment to deal swift commander damage, focusing on fast equipment deployment and combat damage to win.
Firja, Judge of Valor
An angels and spells deck that gains value from casting multiple spells, creating tokens, and leveraging angelic synergies to dominate the battlefield.
Gameplay Insights
- 1
Paler of Orthon's influence counters created pressure through milling and life loss, forcing opponents to make difficult choices each turn.
- 2
Living Death dramatically shifted board states by returning creatures from graveyards, serving as a powerful reset and swing play.
- 3
The use of Esper Sentinel to tax opponents’ spells slowed down their tempo and provided card advantage.
- 4
Equipping Balan with multiple equipment like Colossus Hammer and Mask of Memory maximized damage output and card draw triggers.
- 5
Strategic use of graveyard hate like Cling to Dust and Soul-Guide Lantern disrupted key combo or recursion strategies.
- 6
The Blue and Owen player used Elder Evolution to efficiently upgrade their dinosaurs, maintaining board presence despite removal attempts.
- 7
Players carefully managed their mana and life totals, especially around Ancient Tomb and Mana Crypt damage, balancing aggression with resource sustainability.
Notable Cards
Colossus Hammer
Esper Sentinel
Chrome Mox
Jeweled Lotus
Soul-Guide Lantern
Living Death
Sword of the Animist
Mask of Memory
Armament of Nyx
Exotic Orchard
Argothian Enchantress
Enchantress's Presence
Summary
The game started with players developing their mana bases and early board presence, with Sythis, Harvest's Hand focusing on enchantment synergies and card draw, while Blue and Owen utilized their dinosaur tribal theme by sacrificing smaller dinosaurs to summon larger threats. Balan, Wandering Knight geared up quickly with equipment to apply pressure via commander damage, and Firja, Judge of Valor aimed to generate value through spell casting and angel synergies. Early interaction included efficient removal and disruption, such as Path to Exile and artifact-based graveyard hate, slowing down opponents' plans. Midgame saw the board stabilize with some key plays including the casting of Living Death, which reshuffled graveyards back onto the battlefield, dramatically shifting board states and forcing players to reevaluate threats. Meanwhile, Paler of Orthon steadily accumulated influence counters, milling and draining life from opponents, adding a slow but persistent source of pressure. Equipment like Colossus Hammer and Sword of the Animist equipped onto creatures like Balans and Boromir Borden amplified damage output, setting up potential lethal swings. Sythis continued to generate incremental advantage with enchantments and card draw, while Blue and Owen looked for bigger dinosaurs to dominate the board. The game’s tension rose as players navigated between aggressive attacks, timely removals, and leveraging enchantments and equipment to push toward victory conditions rooted in commander damage and overwhelming board presence.