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WHO'S THE BEST THREE COLOR COMMANDER IN cEDH? ROUND 2 - Play to Win Gameplay

Play to Win

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Ukkima, Stalking Shadow

    Ukkima, Stalking Shadow

    A Turbo Food Chain combo deck aiming to quickly generate infinite mana using Food Chain to cast and exile creatures, then win via efficient combos like Eternal Scourge or other infinite loops.

  • Inalla, Archmage Ritualist

    Inalla, Archmage Ritualist

    A wizard tribal combo deck that uses Inalla's ability to create wizard tokens and Spellseeker for a one-card combo win, often involving a long sequence of spells to assemble a lethal interaction.

  • Derevi, Empyrial Tactician

    Derevi, Empyrial Tactician

    A stax deck focusing on controlling the board through tapping and untapping permanents, leveraging Derevi's ability for repeated untap triggers, and winning by beating down with powerful creatures like Elesh Norn.

  • Elsha of the Infinite

    Elsha of the Infinite

    A storm combo deck that uses Sensei's Divining Top alongside mana reducers and spells to build a large storm count, aiming to win through a resilient and fast spell combo finish.

  • Cazur, Ruthless Stalker

    Cazur, Ruthless Stalker

    A counter and tempo-based deck utilizing aggressive tribal synergy and efficient creatures to apply pressure while disrupting opponents' plans.

Gameplay Insights

  • 1

    Derevi's multiple untap triggers combined with exalted attacks allowed for incremental pressure and disruption of opponents' mana bases and board states.

  • 2

    Food Chain Ukkima struggled to find its combo pieces early, and opponents' interaction, including timely counterspells and removal, prevented a quick win.

  • 3

    Inalla's intricate wizard combo was slowed down by opponents prioritizing disruption and stax effects, demonstrating the fragility of long combos in multiplayer cEDH.

  • 4

    Elsha employed defensive spells and mana reducers to set up a storm win, but opponents' hand disruption and board control limited the storm count growth.

  • 5

    Use of stax effects like Stasis effectively locked down untap steps, forcing players to adapt their strategies and delaying many combo attempts.

  • 6

    Players prioritized counterspells such as Force of Will and Dovin's Veto to protect their key spells or disrupt opponents' combos, highlighting the importance of interaction in cEDH games.

Notable Cards

  • Force of Will

    Force of Will

  • Dovin's Veto

    Dovin's Veto

  • Food Chain

    Food Chain

  • Eternal Scourge

    Eternal Scourge

  • Spellseeker

    Spellseeker

  • Sensei's Divining Top

    Sensei's Divining Top

  • Elesh Norn, Grand Cenobite

    Elesh Norn, Grand Cenobite

  • Mystic Remora

    Mystic Remora

  • Dark Confidant

    Dark Confidant

  • Windswept Heath

    Windswept Heath

  • Mox Diamond

    Mox Diamond

  • Noble Hierarch

    Noble Hierarch

  • Boreal Druid

    Boreal Druid

  • Abrupt Decay

    Abrupt Decay

  • Mana Drain

    Mana Drain

  • Pact of Negation

    Pact of Negation

  • Helm of Awakening

    Helm of Awakening

Summary

The game featured a competitive cEDH multiplayer match with five players piloting powerful three-color commanders, each pursuing distinct strategies. Early turns saw the usual ramp and setup plays, with Derevi stax establishing board presence and attempting to lock down opponents with multiple untap triggers and exalted attacks. Food Chain Ukkima struggled initially to assemble its combo pieces, hindered by poor draws and disruption. Meanwhile, Inalla aimed for a complex wizard combo involving Spellseeker but was slowed down by interaction and a slow start. Elsha leveraged storm elements, trying to generate fast, resilient combos with cards like Sensei's Divining Top and mana reducers, while Cazur focused on aggressive counter and tribal synergies to chip away at opponents. The gameplay was marked by careful resource management, counterspells like Force of Will and Dovin's Veto, and incremental damage through well-timed attacks and abilities. Notable turning points included successful disruption of key combo pieces, strategic use of stax effects to limit untap steps, and incremental damage applying pressure. Despite several combo attempts, the game remained highly interactive, emphasizing tight control and incremental advantage rather than quick kills.

Description

We’re taking a second look at some of the best three color commanders in cEDH.

You can watch GAME 2 right now over on our Patreon! www.patreon.com/posts/best-three-color-41814592?utm_medium=clipboard_copy&utm_source=copy_to_clipboard&utm_campaign=postshare

(We’ve done this before - www.youtube.com/watch?v=s-WblQauIeU&t)

(This was filmed about 2 months ago, so some of the lists may have been updated slightly…)

TODAY WE HAVE:

FOOD CHAIN UKKIMA - A Turbo Food Chain deck looking to win quickly with efficient win cons - www.moxfield.com/decks/fyfeFFqCekqnzq1wh4Klxw

INALLA WIZARD COMBO - Utilizing spell seeker as a one card win con, this deck has a 20 step combo to win the game - tappedout.net/mtg-decks/the-wizarding-world-of-inalla

DEREVI STAX - Locking up the board and beating down with Elesh Norn is the name of the game - tappedout.net/mtg-decks/b-i-r-d-w-i-z-a-r-d-20-cedh-derevi-primer

ELSHA TOP - Although this list has been updated a bit since this filming, the deck still tries to generate fast resilient storm wins - www.moxfield.com/decks/tj910qUf9Uq-Iibp40QfKw

Game 2 coming to patrons soon!

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