Commander's Conclave: 24 | EDH Commander Gameplay | Venser, Wilhelt, Karrthus, Akiri and Esior thumbnail Blurred backdrop thumbnail
Commander's Conclave profile icon

Commander's Conclave: 24 | EDH Commander Gameplay | Venser, Wilhelt, Karrthus, Akiri and Esior

Commander's Conclave


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Karrthus, Tyrant of Jund

    Karrthus, Tyrant of Jund

    Steal and capitalize on powerful dragons to dominate the battlefield, using dragon tribal synergies and disruption.

  • Wilhelt, the Rotcleaver

    Wilhelt, the Rotcleaver

    Generate a large board presence of zombies and use undead tribal synergies to overwhelm opponents.

  • Venser, Shaper Savant

    Venser, Shaper Savant

    Control the board with tempo plays and powerful spells, disrupting opponents’ strategies while advancing incremental advantage.

  • Akiri, Line-Slinger Esior, Wardwing Familiar

    Akiri, Line-Slinger and Esior, Wardwing Familiar

    Leverage equipment and artifact synergies to create efficient threats and maintain board control.

Gameplay Insights

  • 1

    Wilhelt’s ability to generate zombie tokens consistently created pressure that forced opponents to use removal and board wipes strategically.

  • 2

    Karrthus’s dragon stealing mechanic provided pivotal moments to swing board control by turning powerful enemy dragons against their owners.

  • 3

    The Jeskai artifact deck’s synergy between Akiri and Esior allowed for repeated equipment triggers, creating efficient and resilient threats.

  • 4

    Venser's tempo and control approach helped slow down aggressive strategies, buying time to find key spells and responses.

  • 5

    Players demonstrated good sportsmanship by balancing competitive plays with table dynamics, emphasizing fun alongside strategy.

Notable Cards

  • Karrthus, Tyrant of Jund

    Karrthus, Tyrant of Jund

  • Wilhelt, the Rotcleaver

    Wilhelt, the Rotcleaver

  • Venser, Shaper Savant

    Venser, Shaper Savant

  • Akiri, Line-Slinger

    Akiri, Line-Slinger

  • Esior, Wardwing Familiar

    Esior, Wardwing Familiar

Gameplay Summary

The game featured a dynamic multiplayer Commander match with five participants piloting diverse decks.

Karrthus, Tyrant of Jund, brought a dragon-themed strategy focused on stealing and leveraging powerful dragons.

Wilhelt, the Rotcleaver, emphasized generating and overwhelming the board with zombies, capitalizing on undead synergies.

Venser, Shaper Savant looked to control the game with tempo plays and impactful spells, aiming to gain incremental advantage.

Meanwhile, the Jeskai artifact-based deck, led by Akiri, Line-Slinger and Esior, Wardwing Familiar, focused on synergy between equipment and artifacts to create efficient threats and control elements.

Throughout the match, players carefully managed board states, ramp, and creature tokens, with Wilhelt’s zombie swarm posing a significant threat as the game progressed.

Strategic timing of board wipes and removal shaped the flow of the game, while attempts to assemble combos or leverage key dragon steals with Karrthus created tense moments.

The game’s pivotal shifts centered around Wilhelt’s relentless undead buildup and Akiri and Esior’s artifact synergies that pressured opponents’ resources.

Ultimately, victory hinged on exploiting these synergies and managing threats before the opponents could establish overwhelming board dominance.

Watch on YouTube