Deck & Commander Strategies
Gargos, Vicious Watcher
Ramp mana to cast large hydra creatures with trample and overwhelm opponents through combat damage, supported by card draw and life gain from enchantments.
Daxos the Returned
Utilize enchantments to generate incremental value and create tokens, building board presence to win through attrition and combat damage.
Sidisi, Brood Tyrant
Mill cards to the graveyard to create zombie tokens and trigger explore effects, leveraging graveyard synergies and reanimation to maintain board advantage.
Chainer, Nightmare Adept
Combine wheel effects to refill hands and deal damage with reanimation spells to abuse creatures in graveyards, controlling the board and generating card advantage.
Gameplay Insights
- 1
Sidisi's interaction with Path of Discovery and Skullclamp allowed for multiple zombie tokens and repeated explore triggers, creating a strong engine for card draw and board development.
- 2
Chainer's wheel effects synergized with graveyard reanimation, forcing opponents to discard while replenishing her hand and maintaining pressure with creatures.
- 3
Francis disrupted an important life gain enchantment (Raiders' Wake) to prevent Kelly from gaining excessive life, illustrating timely removal's impact on game tempo.
- 4
Guillaume struggled with mana color fixing early but capitalized on ramp spells and Great Henge to stabilize and develop threats with trample.
- 5
The misinterpretation of Parasite damage versus life loss was caught and corrected midgame, ensuring accurate application of lifelink interactions without significantly affecting game outcome.
Notable Cards
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Path of Discovery
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Skullclamp
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Dread Return
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Helm of the Gods
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Raiders' Wake
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Ghostly Prison
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Magus of the Wheel
Gameplay Summary
The game features four distinct decks each pursuing their unique strategies: Gargos focusing on tribal hydras and mana ramp, Daxos leveraging enchantments and tokens, Sidisi exploiting milling and zombie generation, and Chainer blending reanimation with wheel effects.
Early turns saw players establishing their mana bases and developing boards cautiously, with key plays like Daxos equipping Helm of the Gods and Sidisi milling to create zombies and trigger exploration combos.
A critical interaction emerged from Sidisi's synergy with Path of Discovery and Skullclamp, enabling explosive card draw and token generation through repeated exploration triggers triggered by milling and reanimation effects. Midgame was marked by wheel effects from Chainer's deck, forcing players to discard and redraw, dealing incremental damage through Parasite and slowly shifting life totals.
Guillaume's Gargos deck ramped into big threats with the Great Henge providing life gain and card advantage, while Francois' Daxos deck steadily accrued experience counters and token presence, aiming for a combat finish.
Key moments included the disruption of Raiders' Wake to limit life gain and repeated use of Dread Return to resurrect impactful creatures, enabling continuous board presence and pressure.
The game dynamics revolved around balancing incremental advantage from milling, token production, and enchantment value to outpace opponents.