Deck Strategies
Clement, the Worrywort
Sean's strategy revolved around making his creatures into mana dorks and bouncing them back to his hand. This allowed him to generate a lot of mana and replay his creatures for additional effects.
Muerra, Trash Tactician
Fil's strategy was focused on making mana with his raccoon creatures and casting big spells. The more mana he expended, the more benefits he received, such as gaining life or exiling cards to play later.
Wick, the Whorled Mind
Jim was creating a rat/snail army and planning to sacrifice snails for damage. His strategy involved getting as many creatures onto the board as possible and using them for both defense and offense.
Helga, Skittish Seer
Eliot's strategy was casting creature spells of mana value four or greater and buffing Helga in the process. This allowed him to generate more mana and cast even bigger creatures.
Gameplay Insights
- 1
Sean's use of Clement, the Worrywort to bounce his creatures back to his hand and make them into mana dorks was a clever strategy that allowed him to generate a lot of mana.
- 2
Fil's use of Muerra, Trash Tactician's ability to make mana and cast big spells created a snowball effect that could be hard for other players to stop.
- 3
Jim's strategy of creating a rat/snail army with Wick, the Whorled Mind and sacrificing snails for damage was a unique and potentially devastating strategy.
- 4
Eliot's use of Helga, Skittish Seer to cast creature spells of mana value four or greater and buff Helga was a powerful strategy that allowed him to cast even bigger creatures.
- 5
The use of the card 'Run Away Together' was a game-changing move that disrupted other players' strategies and board presence.
Notable Cards
Clement, the Worrywort
Muerra, Trash Tactician
Wick, the Whorled Mind
Helga, Skittish Seer
Arcane Signet
Run Away Together
Summary
The game kicked off with all four players ramping up their resources, with no early aggression. Players were able to establish their board presence and start executing their respective strategies. Sean with his Clement, the Worrywort deck, was making a strong showing by making his creatures into mana dorks and bouncing them back to his hand. Fil with his Muerra, Trash Tactician deck, was focused on making mana with his raccoon creatures and casting big spells. Jim with Wick, the Whorled Mind, was creating a rat/snail army and planning to sacrifice snails for damage. Eliot with Helga, Skittish Seer was casting creature spells of mana value four or greater and buffing Helga in the process. Although it's not clear who won the game, it was a battleground of strategies, with each player leveraging their commander's unique abilities to their advantage.