Deck Strategies
Atraxa, Grand Unifier
Focus on accumulating a thousand counters on the Millennium Calendar artifact to achieve an alternate win condition, relying on proliferate and counter synergies.
Marina Vendrell
Build a board full of enchantments to win through the triggered effects of Happily Ever After and the commander's own win condition, emphasizing enchantment synergies.
Iron Man, Titan of Innovation
Collect all seven Fallout bobbleheads to enable an alternate win condition, using the bobbleheads to stall the game and gain incremental advantage through dice rolls and mana generation.
Zimone and Dina
Assemble ten differently named Gates to win, utilizing Gate tribal synergies, ramp creatures like Bloom Tender, and powerful board control elements such as Elish Norn.
Gameplay Insights
- 1
Elish Norn, Mother of Machines doubled triggered abilities, significantly amplifying the impact of landfall and token generation effects.
- 2
Using Talon Gates of Madara to phase out key creatures like Bloom Tender temporarily removed crucial mana acceleration from opponents, disrupting their tempo.
- 3
The Iron Man deck's strategy to stall and generate advantage through multiple bobbleheads created a unique defensive posture that forced opponents to adapt their plans.
- 4
The Zimone and Dina player carefully searched for and played Gates to quickly approach the ten unique Gates needed for their alternate win condition.
- 5
Players balanced aggressive ramp and interaction, with some holding counterspells early to protect their fragile setups for their specific win conditions.
Notable Cards
Happily Ever After
Bloom Tender
Talon Gates of Madara
Deadly Dispute
Invasion of Amonkhet // Lazotep Convert
Reflecting Pool
Sacred Foundry
Summary
The game featured four players, each piloting a commander deck centered around unique and optimistic alternate win conditions. Early turns saw players establishing their board states primarily through ramp and land drops, with a strong emphasis on assembling specific permanents needed for their respective win conditions. The player with Atraxa, Grand Unifier focused on accumulating a thousand counters on the Millennium Calendar, a slow and intricate process requiring careful board management and counter generation. Meanwhile, the Marina Vendrell player aimed to build enchantments to trigger wins through cards like Happily Ever After, relying on enchantment synergies and layering effects. The Iron Man, Titan of Innovation deck pursued a highly thematic and challenging alternate win condition by collecting all seven Fallout bobbleheads, leveraging their effects to stall and generate advantage until the Lucky Bobblehead could secure victory. At the same time, the Zimone and Dina deck worked toward assembling ten uniquely named Gates, using their Gate synergy and powerful creatures like Bloom Tender and Elish Norn, Mother of Machines, to accelerate mana production and board presence. Key turning points included the deployment of Elish Norn, which doubled triggered abilities and shifted the board dynamics, and the use of bounce effects such as Talon Gates of Madara to disrupt opponents’ tempo. The game was a tense race of assembling complex conditions while balancing interaction and resource development.