Veil of Death MTG profile icon

HIGH PRIESTESS IN REVERSE FEAT. EISENHERZ -S8E8- URZA v TEVESH/THRASIOS v MAGDA v TYMNA/KODAMA

Veil of Death MTG

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    Focuses on artifact synergies by generating mana and card advantage through artifact creatures and constructs, aiming to overwhelm opponents with artifact combos and powerful spells.

  • Kodama of the East Tree

    Kodama of the East Tree

    Utilizes landfall and ramp to create large creatures and board presence, aiming to dominate the battlefield with high toughness threats that are difficult to remove.

  • Tymna the Weaver

    Tymna the Weaver

    Leverages drawing cards through combat damage and life gain to maintain pressure and resource advantage, often paired with evasive creatures for consistent damage output.

  • Magda, Brazen Outlaw

    Magda, Brazen Outlaw

    Creates Treasure tokens and uses dwarves to fuel aggressive mana production and artifact synergies, aiming for early pressure and combo enablers.

  • Tevesh Szat, Doom of Fools

    Tevesh Szat, Doom of Fools

    Generates card advantage and mana through sacrificing and exile abilities, focusing on controlling the board state while building towards powerful spells or combos.

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

    Excels at generating incremental advantage through mana fixing, card draw, and combo potential, often paired with other commanders or cards to execute infinite or near-infinite combos.

Gameplay Insights

  • 1

    Players prioritized mana acceleration and artifact generation early to establish board presence and prepare for midgame combos.

  • 2

    The use of Blast Zone to clear the board was a pivotal moment that reset the battlefield and shifted momentum.

  • 3

    Proteus Staff was utilized cleverly to create treasures and provide flexible removal options, enabling tactical sacrifices.

  • 4

    Fierce Guardianship was cast proactively to protect key spells, demonstrating awareness of potential counterplays.

  • 5

    Carpet of Flowers was employed to increase mana generation, especially against blue-heavy decks, enhancing spellcasting capability.

  • 6

    Eternal Witness and similar recursion cards helped maintain card advantage and recover critical resources.

  • 7

    Combat decisions focused on leveraging Tymna’s ability to draw cards through damage and managing threats through sacrifice and blocking.

  • 8

    Players showed adaptability by responding to board wipes and using incremental value engines to stay competitive in a long game.

Notable Cards

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

  • Kodama of the East Tree

    Kodama of the East Tree

  • Magda, Brazen Outlaw

    Magda, Brazen Outlaw

  • Tevesh Szat, Doom of Fools

    Tevesh Szat, Doom of Fools

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

  • Tymna the Weaver

    Tymna the Weaver

  • Blast Zone

    Blast Zone

  • Mystic Remora

    Mystic Remora

  • Proteus Staff

    Proteus Staff

  • Fierce Guardianship

    Fierce Guardianship

  • Carpet of Flowers

    Carpet of Flowers

  • Eternal Witness

    Eternal Witness

  • Simian Spirit Guide

    Simian Spirit Guide

Summary

The game began with players developing their boards through mana acceleration and setting up early threats. Magda, Brazen Outlaw started by creating Treasure tokens and applying pressure, while other players focused on ramping and setting up combos. Early plays involved casting key utility creatures like Arbor Elf and Eternal Witness, and players utilized various mana rocks and artifacts to accelerate into more impactful spells. As the game progressed, Urza, Lord High Artificer entered the battlefield, creating constructs and enabling artifact synergies, while Tevesh Szat and Thrasios generated card advantage and value through their abilities. Midgame saw a flurry of interactions involving the strategic use of Blast Zone to clear the board, Proteus Staff to manipulate the battlefield, and Mystic Remora to tax opponents' spells. Kodama of the East Tree created a substantial board presence with a large creature that threatened the opponents. Players leveraged combat damage and sacrifice effects to maintain tempo and control. Key moments included casting protective spells like Fierce Guardianship to preserve critical combos and using Carpet of Flowers to boost mana production. The game was characterized by continuous resource management, counterplay, and tactical combat decisions. It culminated in players positioning themselves for game-ending combos or overwhelming board states, with Urza and Thrasios decks capitalizing on artifact synergies and card draw engines to close the game.

Description

Alright people we are nearing the season finale and well as mentioned in the intro, yes this was a 3 hour plus Game so there might some misplays etc. and a sus fetch but in the end this was a hilariously complex and hard game and I am thankful that we played it. Shoutout to Eisenherz playing with a fewer, so go check out some of his content and or a video where we played together on his channel! Also leave in the comments below the MVP card of the game :D

EISENHERZ: www.youtube.com/c/EisenherzMTG

Decklists: Eisenherz: www.moxfield.com/decks/UCZpPdZhHESE1BgFVge3OA Jelly: www.moxfield.com/decks/IDuBJhQaTUm8jQHawYOQGw JBread: www.moxfield.com/decks/vKHOqnrHNk2ERAR2MZ4NYw Death: www.moxfield.com/decks/d_UUNBKdm0-wu3j-l8Fgxw

Intro & Background Music: Tearing the Veil from Death Produced and Mixed by Black Neptune Studios

Shadow of Death Produced and Mixed by Black Neptune Studios

Intro Background: www.topfreeintro.com www.videezy.com

Logo Designed: Eightyeightdes www.fiverr.com/eightyeightdes