Deck Strategies
Tekuthal, Inquiry Dominus
This deck is focused on proliferating counters to power up its creatures and planeswalkers, aiming to control the board and build up a strong offensive position.
Camellia, the Seedmiser
A deck centered around creating a large number of Squirrel tokens and then using them to overrun opponents with sheer numbers.
Satya, Aetherflux Genius
This deck seeks to exploit Satya's ability to create copies of powerful cards, aiming to generate value and outpace opponents.
The Wise Mothman
This deck uses milling strategies to enhance its creatures' power and includes a subtheme of infect to apply pressure on opponents and threaten early game-ending damage.
Gameplay Insights
- 1
The arrival of the Bloated Contaminator on the battlefield shifted the game's dynamic, forcing players to reconsider their strategies due to the threat of proliferating infect counters.
- 2
The use of defensive tactics in response to the threat of infect damage demonstrated the significant impact that the potential for sudden loss can have on players' decision-making.
- 3
The interaction between Phil's Wise Mothman deck and Aaron's Tekuthal deck revealed an interesting dynamic, with Phil potentially benefiting from Aaron's proliferate strategy.
Notable Cards
Bloated Contaminator
Tekuthal, Inquiry Dominus
Satya, Aetherflux Genius
Camellia, the Seedmiser
The Wise Mothman
Summary
The game started with each player casting their commanders: Tekuthal, Inquiry Dominus, Camellia, the Seedmiser, Satya, Aetherflux Genius, and The Wise Mothman. In the early game, players were building their board states, with Madison's Camellia deck showing its focus on creating Squirrel creature tokens while Aaron's Tekuthal deck began to proliferate. Bill's Satya deck revealed its strategy of creating multiple copies of powerful cards, while Phil's Wise Mothman deck prepared to deal infect damage. However, the game took a significant turn when Phil's Bloated Contaminator entered the battlefield with its toxic proliferate ability. As players began to feel the pressure of potential infect damage, they turned to defensive strategies, leading to a tense game state.