Deck & Commander Strategies

Kitsa, Otterball Elite
Focuses on incremental value through attacking and drawing cards, using spells and combat triggers to generate advantage and pressure opponents with creatures and poison counters.

Tevesh Szat, Doom of Fools / Thrasios, Triton Hero
A combo-oriented deck leveraging artifact ramp, card draw from enchantments like wristic study, and powerful blue spells to set up game-winning combos while controlling the board.

Fynn, the Fangbearer
Utilizes prowess and combat triggers to generate card draw and tempo, focusing on aggressive plays and repeated use of spells to overwhelm opponents.

Sisay, Weatherlight Captain
A toolbox deck that uses Sisay’s ability to fetch legendary permanents such as Etali, Primal Conqueror, building a versatile and threatening board presence to close out the game.
Gameplay Insights
- 1
Destroying wristic study early with Assassin's Trophy was a crucial disruption to the opponent's card draw engine, limiting their resources.
- 2
Playing Etali, Primal Conqueror changed the tempo by forcing opponents to be wary of free spell casts, increasing pressure on their hands and board states.
- 3
Players carefully managed their resources, such as choosing when to pay for triggers like wristic study and when to hold back, balancing aggression and defense.
- 4
The use of counterspells like Force of Will was critical to prevent key plays and maintain board control in a fast-paced cEDH environment.
- 5
Incremental poison and commander damage were used to steadily wear down opponents, showing the layered win conditions beyond pure combo or creature damage.
Notable Cards
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Esper Sentinel
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Assassin's Trophy
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Etali, Primal Conqueror // Etali, Primal Sickness
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Force of Will
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Jeweled Lotus
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Vampiric Tutor
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Mox Opal
Gameplay Summary
The game began with players setting up their mana bases and early board presence, with an emphasis on ramp and card draw.
Early interactions included the casting of commanders and key utility creatures such as Esper Sentinel and Chromox, Triton Hero, and various mana rocks, creating a dynamic early game.
A pivotal moment occurred when wristic study enchantments began to accumulate, providing card advantage that players scrambled to manage, including an important Assassin's Trophy used to destroy a wristic study, disrupting potential card draw engines. Midgame saw increasing tension with key spells like Force of Will being cast to counter threats, and players leveraging their commanders' abilities to apply incremental pressure.
Notably, Etali, Primal Conqueror was cast, marking a major threat that could impact all opponents' hands with its ability to cast spells for free.
Throughout the game, players balanced aggression with disruption, exemplified by timely use of removal, land destruction, and taxing enchantments.
The game featured multiple combat steps with incremental poison and commander damage adding to the pressure.
Strategic plays such as targeting important draw engines and resource denial shaped the board state as players jockeyed for control.




































