Deck Strategies
Arabella, Abandoned Doll
This deck focuses on controlling the board state and maintaining a strong defense, but was unable to establish a strong board presence in this game.
Aminatou, Veil Piercer
The deck revolves around manipulating top of the deck and using enchantments to control the board. Proved successful deploying board-wide debuffs and drawing cards.
Rendmaw, Creaking Nest
This deck aims to generate tokens and maximize value from them. Managed to create pressure with bird tokens early on, but was eventually overpowered.
Marina Vendrell
This deck leverages enchantments and aims to unlock multiple enchantments to generate value. Unfortunately, it was unable to establish a strong board state.
Gameplay Insights
- 1
Tom's use of Doomwake Giant and Estrid's Invocation to repeatedly clear the board was a pivotal turning point in the game.
- 2
Extra's early play of Rendmaw, Creaking Nest provided some early pressure, but was not enough to maintain control of the game.
- 3
John's attempt to generate value with Marina Vendrell and enchantments was thwarted by the consistent board clears.
- 4
Sam's use of Balloon Man and Luren to control the board and disrupt opponents' plays provided some interesting strategic interactions.
Notable Cards
Doomwake Giant
Estrid's Invocation
Rendmaw, Creaking Nest
Sanctum Weaver
Starfield of Nyx
Summary
The game started with all players setting up their respective board states, with Rendmaw, Creaking Nest being the first commander to hit the board. This set up a series of plays that saw each player trying to gain an advantage, with numerous board wipes keeping the game fairly balanced. However, Tom, piloting Aminatou, Veil Piercer, managed to repeatedly clear the board with Doomwake Giant and Estrid's Invocation, eventually eliminating Sam and forcing Extra to concede, as he could not stop the imminent return of Tom's bird tokens.