Dark Malcolm vs Stella vs Shanid vs Marches dealöer of death cEDH Gameplay thumbnail Blurred backdrop thumbnail
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Dark Malcolm vs Stella vs Shanid vs Marches dealöer of death cEDH Gameplay

cEDH TV Gameplay


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Marchesa, Dealer of Death

    Marchesa, Dealer of Death

    A controlly midrange deck using interaction-triggered card draw and recurring threats like Holbreaker Horror and baring the master wizard to outvalue opponents and win through attrition.

  • Shanid, Sleepers' Scourge

    Shanid, Sleepers' Scourge

    A Mardu midrange deck focused on value engines and a combo finish using Heliod Ballista and Borborygmos with Mayhem Devil to ping opponents and close the game.

  • Stella Lee, Wild Card

    Stella Lee, Wild Card

    A storm deck leveraging untap effects and commander copying to generate infinite mana, draw their deck, and execute a lethal storm kill.

  • Malcolm, Keen-Eyed Navigator Vial Smasher the Fierce

    Malcolm, Keen-Eyed Navigator with Vial Smasher the Fierce

    A Grixis tempo-control deck using disruption, wheels, and tutors like Mystical Tutor and Demonic Consultation to assemble combos and outpace opponents.

Gameplay Insights

  • 1

    Marchesa capitalized on interaction triggers to draw cards and maintain board control, leveraging recurring threats to outvalue opponents.

  • 2

    Shanid’s deck combined value engine pieces to grind out wins but also held a hidden infinite damage combo that could end games quickly once assembled.

  • 3

    Stella’s storm deck was carefully built around untapping the commander and copying those effects infinitely to draw the deck and kill with storm count, requiring precise mana management and sequencing.

  • 4

    Malcolm’s Grixis deck prioritized early disruption and mana acceleration with cards like Mana Crypt and Ragavan while searching for key combo pieces using tutors, balancing tempo and control.

  • 5

    Players carefully mulliganed to improve their early game interaction and combo potential, demonstrating the delicate balance between aggression and setup in cEDH.

  • 6

    The use of instant-speed interaction and value engines across decks showed a highly interactive game state where timing and sequencing were critical to maintaining advantage.

Notable Cards

  • Mayhem Devil

    Mayhem Devil

  • Merchant Scroll

    Merchant Scroll

  • Demonic Consultation

    Demonic Consultation

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Mana Crypt

    Mana Crypt

  • Tainted Pact

    Tainted Pact

  • Spellseeker

    Spellseeker

Gameplay Summary

The game began with each player developing their board and mana base cautiously, aware of the high-level interaction typical in cEDH.

Marchesa, Dealer of Death focused on a midrange control strategy, leveraging card draw from interaction and value engines like Undead Breach and Holbreaker Horror to maintain pressure and control the board.

Shanid, Sleepers' Scourge played a Mardu midrange deck aiming to grind out value while holding combo pieces such as Heliod Ballista and an infinite ping combo involving Radha and Borborygmos.

Stella Lee piloted a storm deck, aiming to untap her commander repeatedly with various effects to chain infinite combos for massive card draw and a game-ending storm kill.

Malcolm and Vial Smasher’s Grixis deck played a tempo-control game with disruption, wheels, and powerful spells like Demonic Consultation to find their key combo pieces and maintain dominance.

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