Deck & Commander Strategies
Marchesa, Dealer of Death
A controlly midrange deck using interaction-triggered card draw and recurring threats like Holbreaker Horror and baring the master wizard to outvalue opponents and win through attrition.
Shanid, Sleepers' Scourge
A Mardu midrange deck focused on value engines and a combo finish using Heliod Ballista and Borborygmos with Mayhem Devil to ping opponents and close the game.
Stella Lee, Wild Card
A storm deck leveraging untap effects and commander copying to generate infinite mana, draw their deck, and execute a lethal storm kill.
Malcolm, Keen-Eyed Navigator with Vial Smasher the Fierce
A Grixis tempo-control deck using disruption, wheels, and tutors like Mystical Tutor and Demonic Consultation to assemble combos and outpace opponents.
Gameplay Insights
- 1
Marchesa capitalized on interaction triggers to draw cards and maintain board control, leveraging recurring threats to outvalue opponents.
- 2
Shanid’s deck combined value engine pieces to grind out wins but also held a hidden infinite damage combo that could end games quickly once assembled.
- 3
Stella’s storm deck was carefully built around untapping the commander and copying those effects infinitely to draw the deck and kill with storm count, requiring precise mana management and sequencing.
- 4
Malcolm’s Grixis deck prioritized early disruption and mana acceleration with cards like Mana Crypt and Ragavan while searching for key combo pieces using tutors, balancing tempo and control.
- 5
Players carefully mulliganed to improve their early game interaction and combo potential, demonstrating the delicate balance between aggression and setup in cEDH.
- 6
The use of instant-speed interaction and value engines across decks showed a highly interactive game state where timing and sequencing were critical to maintaining advantage.
Notable Cards
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Mayhem Devil
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Merchant Scroll
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Demonic Consultation
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Vial Smasher the Fierce
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Ragavan, Nimble Pilferer
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Mana Crypt
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Tainted Pact
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Spellseeker
Gameplay Summary
The game began with each player developing their board and mana base cautiously, aware of the high-level interaction typical in cEDH.
Marchesa, Dealer of Death focused on a midrange control strategy, leveraging card draw from interaction and value engines like Undead Breach and Holbreaker Horror to maintain pressure and control the board.
Shanid, Sleepers' Scourge played a Mardu midrange deck aiming to grind out value while holding combo pieces such as Heliod Ballista and an infinite ping combo involving Radha and Borborygmos.
Stella Lee piloted a storm deck, aiming to untap her commander repeatedly with various effects to chain infinite combos for massive card draw and a game-ending storm kill.
Malcolm and Vial Smasher’s Grixis deck played a tempo-control game with disruption, wheels, and powerful spells like Demonic Consultation to find their key combo pieces and maintain dominance.