Deck Strategies
Marchesa, Dealer of Death
A controlly midrange deck using interaction-triggered card draw and recurring threats like Holbreaker Horror and baring the master wizard to outvalue opponents and win through attrition.
Shanid, Sleepers' Scourge
A Mardu midrange deck focused on value engines and a combo finish using Heliod Ballista and Borborygmos with Mayhem Devil to ping opponents and close the game.
Stella Lee, Wild Card
A storm deck leveraging untap effects and commander copying to generate infinite mana, draw their deck, and execute a lethal storm kill.
Malcolm, Keen-Eyed Navigator with Vial Smasher the Fierce
A Grixis tempo-control deck using disruption, wheels, and tutors like Mystical Tutor and Demonic Consultation to assemble combos and outpace opponents.
Gameplay Insights
- 1
Marchesa capitalized on interaction triggers to draw cards and maintain board control, leveraging recurring threats to outvalue opponents.
- 2
Shanid’s deck combined value engine pieces to grind out wins but also held a hidden infinite damage combo that could end games quickly once assembled.
- 3
Stella’s storm deck was carefully built around untapping the commander and copying those effects infinitely to draw the deck and kill with storm count, requiring precise mana management and sequencing.
- 4
Malcolm’s Grixis deck prioritized early disruption and mana acceleration with cards like Mana Crypt and Ragavan while searching for key combo pieces using tutors, balancing tempo and control.
- 5
Players carefully mulliganed to improve their early game interaction and combo potential, demonstrating the delicate balance between aggression and setup in cEDH.
- 6
The use of instant-speed interaction and value engines across decks showed a highly interactive game state where timing and sequencing were critical to maintaining advantage.
Notable Cards
Mayhem Devil
Merchant Scroll
Demonic Consultation
Vial Smasher the Fierce
Ragavan, Nimble Pilferer
Mana Crypt
Tainted Pact
Spellseeker
Summary
The game began with each player developing their board and mana base cautiously, aware of the high-level interaction typical in cEDH. Marchesa, Dealer of Death focused on a midrange control strategy, leveraging card draw from interaction and value engines like Undead Breach and Holbreaker Horror to maintain pressure and control the board. Shanid, Sleepers' Scourge played a Mardu midrange deck aiming to grind out value while holding combo pieces such as Heliod Ballista and an infinite ping combo involving Radha and Borborygmos. Stella Lee piloted a storm deck, aiming to untap her commander repeatedly with various effects to chain infinite combos for massive card draw and a game-ending storm kill. Malcolm and Vial Smasher’s Grixis deck played a tempo-control game with disruption, wheels, and powerful spells like Demonic Consultation to find their key combo pieces and maintain dominance.